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The Order of Viper

In the Beginning there was nothing.  Void.  Then, in a time paradox, Viper traveled back through time and caused the Big Bang that created the Universe.  Viper is the creator and the first goddess.  Many predict that Viper will some day travel forward in time and cause the Big Bang that destroys the Universe (though the Time Bandits swear that Dr.Ugavine will be the one to cause that!).

The Order of Viper worship the creator of the Universe, Viper.  They have learnt much about their goddess.  Her love of tanks, of beer, of wearing pink punk clothes and of causing very large explosions.  Oh, and her use of a very big Mallet.  The Order of Viper can be encountered throughout time and on many worlds.  Though the practices on each world vary this section details the most common practices of the Order.  How society views the Order also differs greatly from world to world.  A world of law and order see the worshippers of Viper as deviants and criminals.  The Jedi perceive them as a small misguided cult.  On post apocalyptic and anarchic worlds the Order of Viper are often seen as Devine leaders.

Who is Viper?

Viper is a member of the Time Bandits and is what the Time Bandits are all about.  A nutter with a big gun, lots of Thermal Detonators and a garage full of tanks.  She has come close to death many times, the most recent on Alderaan many centuries before it's destruction when war was ripe on the planet.  The Time Bandits got themselves involved in a pitch battle.  Viper, manning her repulsor-tank, charged into battle.  A combination of being out numbered and bad luck nearly took her life.  Her tank took a direct hit from enemy fire, and as if that wasn't enough the shock of the blast set off several of her Thermal Detonators!!!  Now cyborged Viper's death-wish spirit has still to be dulled.  Even more recently she became trapped within the space/time vortex in a damaged TARDIS occupied by ALIENS.  With all but one ALIEN to go Viper was on her last legs.  The ALIEN lunged forward extending it's 'inner' maw ready to feed on the small girl.  Viper met the ALIENs bite with a grenade launcher.  The exploded ALIEN caused acid burns across Vipers face, which she thinks is cool!  Viper is usually found in the company of the mad Bossko B. or taking the mickey out of the Phenom.  Minion and Ripley are also amongst her closest friends in the Time Bandits.

Due to a bizarre set of events it turns out that Viper actually caused the Big Bang that created the Universe.  By creating the Universe that sort of makes Viper a goddess.  Now Viper as a god is just too bizarre even by Time Bandits standards.  Bossko keeps asking her to turn water into fizzy-glug but her attempts usually lead to the aforementioned glass of water being poured over Bossko, or the Phenom if he's closer.  Despite her godly status, and not without trying, it appears that Dr.Ugavine is still the only being who can burn water!!

Viper is not currently aware of the existence of the Order of Viper.  What her reaction will be when she finds out no ones knows.

Quirks / Odd abilities: Really good at video games, can fart at will, can open beer bottles with teeth, can name every model of nuclear warhead ever produced in the history of the universe, gives her tanks pet names.


Viper D20 RPG stats (D6 stats on Time Bandit page)

Level: Tech Specialist 5 / Time Bandit 3 / Vehicle Ace 2

Str 14, Dex 20, Con 14, Int 14, Wis 14, Cha 14

VP/WP: 77/14, Defense 23 (+8 class, +5 Dex), Init +9, Fort +9, Ref +14, Will +9, Rep 2

Attack Melee +9/+4, Ranged +12/+7

Skills: Astrogate +6, Computers +6, Craft (explosives) +12, Craft (Tanks) +14, Demolitions +8, Disable Device +6, Intimidate +6, Listen +5,  Pilot +15, Repair +11, Search +6, Spot +4, Tumble +6.

Feats: Armour Proficiency (light), Improved Initiative, Skill Emphasis (Craft explosives), Vehicle dodge (Tanks), Vehicle Operation (Tanks), Starship Operation (Time Machine), Weapon Finesse (Mallet), Weapon Focus (Mallet), Weapon Group (Simple), Weapon Group (Blaster Pistols), Weapon Group (Improvised Fighting).

Tech specialty Mechanic +1, Expert: Craft explosives, Tank Defense, Familiarity (Tanks) +1, Time Trauma (+4 vs. frightful presence/fear)


Joining the Order of Viper

To become a member of the Order of Viper you must follow the following rules as strictly as possible.  However, as the Order of Viper is about non-conformity, breaking the rules is in itself an act becoming of a member of the Order.

1st decree.  Must blow something up at least once a day.

2nd decree. Must get drunk at least three times a week.

3rd decree. Must always wear a pink item of clothing (or hair dye) at all times.


The Oath

I swear in the name of the Pink One to uphold the laws of the Order.  I swear to drink beer, drive tanks, and blow things up in the name of our beloved goddess.  I swear to always wear Pink, belch and break wind at the most inopportune moments, acknowledge Bossko B. as the coolest dude, and to always take the piss out of the Phenom.


Despite the sworn Oath most worshippers and Priests of the Order of Viper don't actually know who Bossko B. and the Phenom are.


Order of Viper Devotees

Devotee (non-heroic class)

Devotees to the Order of Viper tend to be rebels against society.  Punk teenage girls often join the Order to try and emulate the Divine One.  The most non-heroic classes are Outlaws (RCR page 350) and Technicians (RCR page 355).  Devotees spend most of their time scrawling graffiti, drinking beer and blowing things up.  Devotees of the Order of Viper are often sought by the authorities on lawful worlds.

Equipment:  Blaster pistol or rifle, grenade, club or mallet, several cans of spray paint.  Occasionally a devotee may have come into possession of a Thermal Detonator.


Disciple of Viper  (Heroic Class)

Vipers worshippers love to do nothing more than drink beer, drive tanks and pick a fight.  Tattoos and scars are also part of being a Disciple of Viper.  They will cause mayhem wherever they go scrawling graffiti images over walls, floors and repulsor-cars.  Despite their anarchic behavior most devotees and far from stupid.  They are often good drivers and excellent technicians.  They will be weapon experts and truly miraculous when it comes to the use of grenades and explosives.

Use the Outlaw Tech heroic class (Hero's Guide page 21).

Recommended Prestige Classes: Special Ops Vehicle Ace (SWGamer 7, page 104)

Equipment:  Blaster pistol or rifle, grenade, club or mallet, several cans of spray paint.  Occasionally a devotee may have come into possession of a Thermal Detonator


Useless Feats

Video/Holo Game Addict

Through years of practice you are one of the galaxies finest video/holo game players.  You are always first to own the new releases and are on such good terms with the game shop owner you're knocking his missus off on the side (during a gaming break).

Prerequisites: Own a computer with a minimum of 6 games.  Must spend a minimum of 4 hours a day playing video/holo games.

Benefit: Gain a +4 bonus to Dex and +4 Spot (relating to on-screen action only) when playing any video or holo games.  The character retains a +1 Dex and +1 Spot bonus for a length of time equal to the time they spent playing the games.


Belch/Fart at Will

You are capable of expelling wind from you body in an amusing, and rather smelly, manner.

Prerequisites: None

Benefits:  suffer a -4 penalty to all Charisma  checks for 1D4 minutes.  This feat may be used at will an unlimited amount of times.  The effects of this feat stack.


Piss off the Phenom

The Phenom is the nemesis of Viper and Bossko B's practical jokes.  Being able to cause the Grim Reaper to lose his cool is no mean feat.

Prerequisites:  Plenty of good insults and knowledge of practical jokes.

Benefits:  1/day per level whenever in the presence of the Phenom you can make fun of the not-so-grim Reaper causing him to lose his Intimidation ranks for the duration of the encounter (or until he inflicts a wound on someone - probably you!).  Use of this feat is unlimited if Viper or Bossko B. are present.


Climb wall using lips

Often a great party piece after ten tankards of Dark Gar Brew or a triple Tatooine Sunburst.

Prerequisites:  Must be drunk

Benefits: Gain a +1 bonus onto climb checks.



No danger.  No fear.  You are totally oblivious to any danger and meet any deadly encounter with a huge grin and a witty repartee.  You will die with a smile on your face - very soon.

Prerequisites: cannot have the Cautious or Stealthy feats.

Benefit: Immune to all Intimidation checks.  You can never run from a fight (unless it's a boring fight and you want to).  If the opportunity arises you must walk up to Darth Vader and give him the middle finger!



Did you see that film last night with thingy in?.  You know, he used to play what's it in thingy-bob?  Did I tell you about Albert?  He's my pet blue invisible flying aardvark who likes to eat cheese.

Prerequisites:  Character must have sustained some kind of mental trauma.

Benefits:  Gain +4 bonus to Bluff: confusion.  This allows you to bluff people (though this isn't done consciously) by talking total bollocks!



The following equipment is essential to member of the Order of Viper, the most important being beer, grenades and beer.  Beer is mentioned twice to emphasise it's importance.

Grenades - (RCR page 132)

Tank - see Tank entry below

Spray Paint - cans of spay paint of various colours are always useful when adorning Imperial Walkers with what you really think of them.

Beer - Dark Gar Brew is one of the cheapest and strongest in the galaxy.  It's always prudent to keep a crate or two in the back of your tank.


Mallet - This is not the small household kind.  This is a large two-handed weapon found on many backwater and medieval worlds.

Cost 200 credits; Damage 1D8; Critical 20; 

Type: Bludgeoning; Size: Large; Group: Simple


A real 'bastard' sword - This is not a traditional Bastard Sword, but more precisely a very big and nasty sword.  Such weapons are not normally crafted.  Such weapons come about from modifying longswords with spikes and jagged edges.

Cost 100 credits; Damage 1D10; Critical 19-20; 

Type: Slashing/Piercing; SizeL Large; Group: Exotic


Thermal Detonators - (RCR page 132)


Nitro-9 - This is much like a Thermal Detonator but with a bit of a 'kick'.  As if Thermal Detonators were not destructive enough, the effects of Nitro-9 can be truly devastating.  It is rare that one can be thrown to a safe distance.  Nitro-9 is even more unstable than a Thermal Detonator and it's effects cannot be dulled with the Juggle Grenades Class feature of Knights of the Pink Bit.  A canister of Nitro-9 has a small fuse that can be set to 5, 10 or 15 seconds (1, 2 or 3 combat rounds).  It has been known that the simple motion of throwing Nitro-9 is enough to set it off.  Nitro-9 has a 20 meter blast radius.

Cost not available for sale; Damage 10D10; Critical 20; 

Type: Energy; Size: Tint; Group: Simple Weapons.



Prestige Classes

Priest of the Order of Viper

She was, is, and will be the divine.  Viper.  The pink haired, mallet swinging, grenade chucking, tank driving punk girl of the Time Bandits.  Due to a series of strange events Viper accidentally caused the Big Bang that created the Universe.  Rumour is that she'll probably cause the Big Bang that destroys it too!  Viper is the true goddess.  Viper is the true creator.

The Order of Viper have learnt the truth of their deity and worship her as their goddess.  A Priest is one of the highest levels in the Order of Viper.  They conduct the ceremony of eternal beer-swilling and hold the most precious of sacred items, the Holy Hand-Grenade and the Mallet of the Order.  Priests dress in the traditional pink robes of office with the emblem of the order emblazed on the front.


To qualify to become a Priest of the Order of Viper a character must fulfill the following criteria: 

Attack Bonus: +6

Skills: Pilot 6 ranks, Demolitions 6 ranks

Feats: Vehicle Dodge: Tank.

Equipment: Mallet, Thermal Detonator, minimum of 5 grenades, Tank (repulsor or ground vehicle)

A priest who loses any of his required equipment does not lose his Prestige class but must go out of his way to replace them at the earliest opportunity regardless of any risks.

Game Information

Vitality: 1D6 + Constitution modifier

Class Skills: Astrogate, Balance, Bluff, Command, Craft (explosives, graffiti art), Demolitions, Diplomacy, Disable Device,  Knowledge, Pilot, Repair, Search, Spot,  Survival, Tumble.

Skill Points at each level: 5 +Intelligence modifier

Class Features

Starting Feat: Weapon Group Proficiency (simple weapons), Weapon Focus (Mallet)

Authority: (see Hero's guide page 67)

Inspire Violence: The priest can inspire his allies into acts of violence and mass destruction.  The Priest may inspire a number of allies equal to his Priest levels once per day.  Allies must be able to hear the Priests inspiration chant.  The allies receive a +3 bonus on all attack rolls or a free grenade attack action, with full Ranged attack modifier, at the start of every combat round.  The effects last for 1D10 minutes per Priest class level.

Choose Bonus Feat from: Ambidexterity, Cleave, Dodge, Gearhead, Mobility, Power Attack, Great Cleave, Two-Weapon Fighting, Weapon Focus, Weapon Group Proficiency

Donation:  The Priest receives donations from his followers.  At the start of every adventure roll 1D12 and consult the following table to see what equipment the character gains.

1 A dead Squirrel 7 1D8 Grenades
2 1D4 Grenades 8 1D20 sticks of bubble gum
3 1D10 cans of beer 9 A 'Real 'Bastard' sword *
4 1D6 cans of spray paint 10 1D4 Thermal Detonators
5 1D6 Grenades 11 A cool T-shirt
6 A collection of bottle-tops 12 Nitro-9

* A Real 'Bastard' Sword -  Damage: 1D10 +Str modifier.  Critical: 19-20  Size: large.  Group: Simple


Act of Faith: The act of faith can have various effects at the GMs discretion.  

Variant 1. see The Hero's Guide Page 68.  

Variant 2. The Priest may use any of Vipers skills, feats, bonus's etc. for a number of rounds equal to the Priests class levels once per day.  It should be noted that a Priest may well be of a higher level than Viper.  

Variant 3. Once per adventure the Phenom (aka. the Grim Reaper or Death) grants the Priest Divine intervention.  The Priest ignores damage taken from a single attacks that would normally inflicted a wound.  This bonus applies regardless of the damage.  E.g.. the character is caught at the center of a Thermal blast that should have blown him apart.  The Priest chooses to use his act of Faith and remains unharmed by the blast.  The smoke clears and the Priest is standing totally unharmed as if by divine intervention, err, which it was.

Level Base Attack Fort. save Ref. save Will save Special Defence bonus Reputation
1 +0 +0 +1 +0 Starting Feats +1 +1
2 +1 +0 +2 +1 Authority +1 +1
3 +2 +1 +2 +1 Inspire Violence +2 +2
4 +2 +1 +3 +2 Bonus Feat, Donations +2 +2
5 +3 +2 +3 +2 Act of Faith +3 +3



Knights of the 'Pink Bit'

Sometimes it is not enough that you should revere Viper and follow in her carnage.  Some dedicated followers choose, rather than become a Priest, to become a Knight of the Pink Bit, a devout group dedicated to preserving the freedom of the Order of Viper.


To qualify to become a Knight of the Pink Bit a character must fulfill the following criteria: 

Attack Bonus: +8

Skills: Pilot 8 ranks, .

Feats: Weapon Focus: Mallet, Vehicle Dodge.

Equipment: Mallet, Thermal Detonator, minimum of 5 grenades, Tank (repulsor or ground vehicle)

Pink:  Must wear a pink item of clothing at all times.  May choose instead to dye hair pink.  Dying pubes pink is also acceptable proving you readily reveal your pink bits to prove your faith.


Game Information

Vitality: 1D8 + Constitution modifier

Class Skills: Astrogate, Command, Computer Use, Craft, Diplomacy, Disable Device, Gather Information,  Knowledge, Pilot,  Read/Write, Repair, Search, Speak Language, Spot, Sense Motive, Survival, Swim, Tumble.

Skill Points at each level: 4 +Intelligence modifier

Class Features

Starting Feat: Weapon Group Proficiency (Simple Weapons), Gearhead.

Juggle Grenades:  On a Dex check DC10 you can juggle grenades.  This includes catching them and tossing them away.  This counts as an attack action.  On a DC15 you can successfully juggle Thermal Detonators without them exploding.  With this class feature an event that would cause carried Thermal Detonators to explode has no effect on them.  eg. a character is caught in the blast of a grenade which should also set off her own carried Thermal Detonators.  With this class skill carried Thermal Detonators do not explode.

Tech Specialty:  See RCR page 53.

Choose Bonus Feat from: Acrobatic, Ambidexterity, Cleave, Dodge, Gearhead, Improved Mobility, Improved Two-Weapon Fighting, Mobility, Power Attack, Great Cleave, Starship Dodge, Starship Operation, Two-Weapon Fighting, Weapon Focus, Weapon Group Proficiency.

Choose Bonus Usless Feat from: Video/Holo Game Addict, Belch/Fart at Will, Piss off the Phenom, Climb wall using lips, Fearless/Nutter, Insanity. (see above for these feats)

Level Base Attack Fort. save Ref. save Will save Special Defence bonus Reputation
1 +1 +1 +1 +1 Starting Feats +1 +0
2 +2 +1 +2 +1 Bonus Feat +2 +0
3 +3 +2 +3 +2 Juggle grenades +2 +1
4 +4 +2 +3 +2 Bonus Feat, Bonus Useless Feat +3 +1
5 +5 +3 +4 +3 Tech Specialty: Weapons +3 +2


Viper class Armoured Assault Tank (AAT)

AATs can be found throughout the galaxy.  The Viper class AAT is a repulsorlift version of the standard tank.  The Viper is fitted with a droid brain that acts as co-pilot monitoring systems meaning the tank requires on a single pilot and gunner.  It has been know for the Viper to be operated by a single crew.  Despite the reliability of the Viper class AAT most armies choose to use a crewed version of the tank rather than rely on the on-board computer.


Class Repulsorlift Crew 2 (pilot, gunner)
Size Gargantuan Initiative -2
Passengers 6 Maneuver -2
Cargo 10 cases of beer Defense 14
Speed 60m Shield Points 0
Max Velocity 200km/h * Hull Points 20 (DR10)
Cost 85,000 credits    


Fire Arc Forward  
Attack Bonus +0
  Damage 6D8  
Range increment 30m

* Vipers personal tank has been specially modified by Dr.Ugavine.  Her tank has a limited rocket drive with a flight ceiling of 1000M an a speed increase up to 800 km/h.  The rocket drive can be used for up to 10 combat rounds before it burns out (cost 500 credits to replace burners).


Enemies of the Order

Though pretty much anybody leaves themselves open as targets to the Order of Viper there is one faction that the Order is sworn to oppose, the New Bandit Order.  Though no records have ever shown that the Order has ever come into contact with these troublesome time-meddlers it is the divine duty of all member of the Order to be on guard for the NBO.

During the era of the Galactic Empire the Order of Viper were very few in numbers.  Despite this, members of the Order opposed the Empire at every opportunity.



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