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"He's more machine now than
man. Twisted and Evil." Obi-Wan Kenobi referring to Darth
Vader, Dark Lord of the Sith.
Originally developed as an answer to severe
injuries and medical conditions cybernetics are an everyday part of
galactic society. Nevertheless, cyborgs are frowned upon by most of
the galactic community, especially those who choose to replace good limbs
with artificial ones. Pirates, Mercenaries and Bounty Hunters
have become renown for enhancing their body with cybernetics from built in
weapons to computer neural interfaces.
Cyborgs and the Dark Side
Each Cybernetic enhancement gives the
subject +1 Cyber-Point. Once a subject reaches 6 Cyber-Points they
may no longer take the Force Sensitive Feat, or take any Class or Prestige
Class that awards this Feat. Characters who already have the Force
Sensitive feat are not affected by this limitation.
Cybernetics and the Force
As well as the rules in the Hero's Guide,
each Cyber-Point gives a -2 penalty on all Force Skill checks. This
penalty is not applied to Dark Side characters.
Cybernetic Enhancements
by G.W.E.I.
|
Equipment Name |
G.W.E.I MSEI1500 - Multi-spectral eye
implant |
|
Install DC |
15 |
|
Common Side Effects |
Double vision if not aligned straight
after operation giving a -3 to combat and visual roles.
If not turned of there person will be unable to sleep (it can still
see when eye is closed), requiring a DC 15 fortitude to function
properly.
Take two minutes to "boot"
up and character is -4 to combat due to lack of depth perception. |
|
DR/Wounds |
0/5 |
|
Price |
70,000 (125,000) |
|
Effects |
Improved night vision and sight. +1
to aimed combat, +4 search with life forms, +1 to Spot, search and
other visual tasks. |
|
Description |
This is a small cybernetic eye which
contains:
Targeting sight range 500m
IR Optical sight range 500m
Telescopic sight range 3000m
Thermo Imager range 500m |
|
Equipment Name |
G.W.E.I BPI2000 Bone Plasteel Grafts |
|
Install DC |
15 |
|
Common Side Effects |
Up to 25lbs weight increase, -1dex for stiffness |
|
DR/Wounds |
12/50 |
|
Price |
100,000 (250,000) |
|
Effects |
4DR to all blunt attacks on head and ribs, +2 to all unarmed
damage. |
|
Description |
All bones are reinforced with Plasteel grafts which in turn make
them near impossible to break. |
|
Equipment Name |
G.W.E.I NCS1750 Neural Control System |
|
Install DC |
25 |
|
Common Side Effects |
Instant death |
|
DR/Wounds |
N/A |
|
Price |
100,000 (250,000) |
|
Effects |
With the command of the master will "shutdown" the
servant within seconds. |
|
Description |
Common device used by the empire to control its more dangerous
creatures.
Approximately the size of a small ear stud, which releases
nanobots to disconnect all the brains functions. It can also
reconnect twice as quickly.
Note: this also includes a CPU which will determine if the
termination is necessary (Master drunk, under the influence of
alcohol therefore command rejected.) |
|
Equipment Name |
G.W.E.I BCIC5000 Bio Chip Interface and chip
(Based on a concept from 2000ads Rogue
Trooper.) |
|
Install DC |
25 |
|
Common Side Effects |
Instant death |
|
DR/Wounds |
N/A |
|
Price |
100,000 (250,000) (Chips costs 75,000, first chip comes free with
the BCIC5000) |
|
Effects |
Interface to put a Bio Chip to Store the memories of the
individual
+2 to recalling information |
|
Description |
An interface to put a Bio Chip to store the memories and
experiences of the individual. Upon death the chip will turn itself
of only reactivating after being placed into a new casing.
Used mainly for cloned creatures have a basic training template
and a few added memories. Very useful, clones are cheap by
comparison of the experience. |
|
Equipment Name |
Dueling Banjos extra fingers |
|
Install DC |
15 1st 5 interfaces, 25 thereafter to a maximum of 2
fingers |
|
Common Side Effects |
Your hands look mad, and a +5 to guess you have cybernetics if
you have more than your normal races fingers |
|
DR/Wounds |
2/10 |
|
Price |
12,500Fingers Varies see description |
|
Effects |
See Below |
|
Description |
Looks like a real finger, acts like a real finger, but your hands
still look mad.
10,000 - Gas Finger Contains 2 doses of gas, range 3m.
15,000 - Bomb Finger Detachable and causes 3d8 damage 3m
blast range.
8,000 - Blaster Finger 2d6 damage, 10m, 6 shots before
needing to be replaced
25,000 - Holo-Recorder Finger Records images up to 50
minutes long
5,000 - Light Finger pull it from your hand and the other
end acts as a useful torch.
6,000 - Needle Finger Contains enough drugs for three
human sized injections
6,000 - Comm Link Finger Speak to your finger and people
will hear you and others will think you are quite mad
5,500 - Swiss Army Knife Finger Out pops all the basic
tools from a small Swiss army knife including the thing for getting
stones out of horses hooves.
25,000 - Micro Missile Finger Fires a small missile doing
6d6 Damage, range 25m, blast radius 5m. |
Cybernetics
by Ugavine
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