| Draygons are a clone race of humanoid dragons. They usually stand
        eight feet tall, twelve feet to their folded wing-tips. Their torso is
        covered in green scales as tough as any armour with their arms, legs and
        head having tough green skin. They are a winged race and can fly much
        faster than they can walk. They also have the ability to 'fly' in space,
        although scientists are not sure how they do this, and require no
        space-suit or breath mask to survive in harsh vacuum conditions. Draygons can be split into three categories:
         Ints (Intelligents), 
        Drones and mutants. An Int is what is referred to when reference is made
        to a Draygon. A drone, although looking identical to an Int to a human,
        is merely a creature. A drone is a non-sentient ferocious animal.
        Mutants refer to all other forms of Draygon which tend to be few in
        number and will be explained further on.   Draygon Int
              ( D6 ) 
          
            
              | Dexterity | 3D | Knowledge | 2D | Mechanical | 2D |  
              | Perception | 3D | Strength | 7D | Technical | 1D |   Special Skills:
 Dexterity: 
        Fire Breath May breathe a stream of fire once per round up to 10 meters Damage: 5D (target may be
        set alight - GM discretion) Dexterity: Flying This skill replaces dodge while airborne. Special abilities Space survival Draygons have an internal oxygen producing system and take no ill
        effects from exposure to a vacuum or breathed poisons.  A keen
        observer will notice that a Draygon will always be flapping it's wings
        while in space. This is necessary for oxygen to be produced. If a
        Draygon was somehow restrained from flapping it's wings or caught in a
        small space, like a cave on an asteroid, then it would soon suffocate as
        would a human.  Of course trying to stop a Draygon flapping it's
        wings is not an easy task.  Draygons suffer no ill effects of the
              extreme hot or cold temperatures of space.   Draygon Int
              ( D20 ) Personality: 
              Fierce, aggressive and remorseless.   Example
              names:  Duke, Crax, Armageddon, Inferno,
              Maul Age: 
              As a newly created clone species the lifespan of a
              Draygon is unknown. Draygon
              Species Traits Ability
              Modifiers: +7 Strength, +5 Constitution, -4
              Intelligence, -4 Wisdom, -4 Charisma Large Sized:  -1
              to Defense Speed: 
              Base Speed 12.  flying speed 20, in space 50. Flying: 
              A Draygon can fly at speed of 20 in an atmosphere and at a speed
              of 50 in space. Temperature
              Resistance:  Draygons make no saving rolls against
              adverse effects of temperature.  They can survive extreme hot
              and cold conditions. Fire
              Resistance:  A Draygon is immune to fire damage. Oxygen: 
              A Draygon does require oxygen to breath.  They do however
              have an internal oxygen system allowing them to breath in variable
              atmosphere conditions and in space.  In order to breath
              'internally'  the Draygon must constantly flap it's wings. 
              When resting in no oxygen environments a Draygons wings will still
              beat, even if sleeping. Fire
              Breath:  A Draygon may use it's fire attack once per
              combat round as an attack action.  This attack has a range of
              10 meters and causes 1D6 damage  (See RCB for catching fire
              rules page 287). Claws
              & Fangs:  A Dryagons Claw or bite attack causes 1D6+
              Str Mod. unarmed damage, critical 20. Natural
              Armour:  The toughness of a Draygons hide gives it a DR
              6. GM notes: It
              is strongly recommended that Players are not allowed to play this
              species.   Example
              Draygons Draygon:
              Adult Int Draygon, Thug 1; Init +2 (+2 Dex); Def 18
              ( +2 Dex, +0 Class, +6 Natural); Spd 10m; VP/WP -/19; Atk +8
              melee (1d3+7, punch), -1 ranged (4d8, crit 19-20, Blaster
              [Cannon]); SQ Tainted; SV Fort +6, Ref +2, Will -1;
              SZ M; FP: 0; DSPs: 6; Rep: +0; Str 24,
              Dex 14, Con 19, Int 12, Wis 8, Cha 8.
              
               Equipment: Blaster Canon (4D8,
              Crit. 19-20) Skills: Intimidate +3,
              Read/Write Basic, Speak Basic, Spot +1, Survival +1, Swim +11
              
               Feats: Armor Proficiency
              (light), Endurance, Weapons Group Proficiency (blaster pistols,
              simple weapons)
               
               Tough
              Hide: DR 6
                 
              
               Draygon
              (Tough):
              Adult Int Draygon, Thug 4; Init +2 (+2 Dex); Def 19
              ( +2 Dex, +1 Class, +6 Natural); Spd 10m; VP/WP -/19; Atk +11
              melee (1d3+7, punch), +2 ranged (4d8, crit 19-20, Blaster
              [Cannon]); SQ Dark Side; SV Fort +8, Ref +3, Will
              +0; SZ M; FP: 0; DSPs: 24; Rep: +1;
              Str 25, Dex 14, Con 19, Int 12, Wis 8,
              Cha 8.
              
               Equipment: Blaster Canon (4D8,
              Crit. 19-20) Skills: Intimidate +6,
              Pilot +5, Read/Write Basic, Speak Basic, Spot +1, Survival +2,
              Swim +12
              
              Feats: Armor Proficiency
              (light), Endurance, Starship Operation (capital ship), Weapons
              Group Proficiency (blaster pistols, simple weapons) Tough
              Hide: DR 6     Draygon Drones 
          
            | Dexterity | 3D | Perception | 3D | Strength | 7D |  Special Skills & abilities as above   Draygon Background Draygons were created by the bastard creation Drangal (see entry on
        Drangal). Drangal was able to use acquired cloning technology to create
        thirteen prototype Draygon clones. These beings have now become known as
        'The Thirteen' or Genesis Draygons. They were created by scientists
        kidnapped by Drangal and his devoted followers. Of all the Draygons
        produced since only The Thirteen have free will and independent though,
        not counting the females (see entry on Draygon Females). The Thirteen
        were also programmed with all of the genetic engineering knowledge of
        the genetic scientists that created them. Drangal killed the scientists
        as soon as he was sure that The Thirteen would be able to achieve his
        true goal, that of creating a super race in his own image. The First Generation Dragons were born. The Intelligents
        (Ints)
        proved very successful with the Duke and Crax taking on key roles as
        Draygon Warlords. In those early days the Republic was near collapse,
        but still Drangals army was too lacking in numbers to be anything more
        than a real threat to the galaxy. The Draygons were still able to
        conqueror several small worlds including the high industrial world of
        Iskalin IX. The Draygons over mined the planet in their haste to build
        more warships. Soon the planet collapsed and broke up. The Iskalin
        asteroid belt is now the centre of the Draygon Empire and the most
        heavily defended Draygon System. As time progressed the state of the galaxy changed and Drangals army
        had to deal with the growing armies of Palpatine, no one would dare call
        Palpatine the Emperor in the presence of a Draygon or Drangal. But there
        were many flaws in the Second Generation Draygons. The Thirteen had been
        sent into exile by Drangal, fearing that they may revolt against him,
        and the new Draygon geneticists were not very competent with many
        mutations arising. It was at this time however that Drangal realised
        that he needed a Dark Jedi to fight against Vader and the false Emperor.
        This was when Vakan, soon to be known as the Dark Lord Draykmihr, would
        stand at Drangals side. The Third, Forth and fifth Generation Draygons were created around
        the time of the Battle of Yavin. By now the Draygon were seen as a
        threat, and the Empire, Palpatines Empire that is, soon set aside
        warships to deal with the Dragon threat. Now the Draygons had enemies
        from every side. The Empire, the Alliance, the Hutts and numerous
        independent worlds. The Draygon Empire was falling. Approaching the time of what would become known as the Battle of Hoth
        Lord Darth Vader's fleet encountered a Draygon War fleet. The Draygon's
        were out gunned by the Super Star Destroyer 'Executor' but they did not
        flee. The 'Dragon Fire' was the lead Draygon warship, Drangals flagship,
        and Drangal refused to flee. The Empire with superior firepower and
        tactics obliterated the Draygon fleet. The remnants of the Draygon fleet
        crashed on a small moon where Lord Darth Vader himself led the assault.
        The Draygons were outflanked, and in a mighty melee Darth Vader swung
        his crimson bladed Lightsabre slaying the Draygon Emperor. Drangal was
        dead. The Draygon Empire had fallen. Beyond the Battle of Endor Despite the great loss of their Emperor and eighty percent of their
        forces the Draygons did survive. Their secret cloning facility, despite
        being sabotaged by Alliance operatives, was still working. The Warlords
        Duke and Crax survived. A new Warlord also came to the forefront of the
        Draygon forces, Armageddon, a mighty red scaled Devil Draygon (see entry
        on Draygon Mutants). With their Emperor long dead the Draygons slowly became independent.
        The Duke was far more reasonable that the power mad Crax and
        bloodthirsty Armageddon. This led to a split in Draygon forces. The Duke
        fled with only a handful of ships, until eventually making peace with
        the New Republic. The conditions of which were that he would settle his
        people on a moon and only defend his own territory. To leave their home
        system would break the terms of the New Republic truce. Crax and Armageddon joined forces. They sought out The Thirteen
        hoping to improve their strength and fighting ability. It was not long
        before the New Republic had to divert a considerable number of warships
        to deal with the Draygon threat, just as the Empire had had to do all
        those years ago. Sex and reproduction Draygons are all clones and are unable to reproduce by any other
        means. It is for this reason that they guard their cloning facilities
        and genetic engineers very closely. It is important to remember that Draygons are asexual. They do not
        have a sex. They do not have sex. Other races will often refer to the
        Ints as male due to the confusion caused by a class of mutants being
        referred to as female (see entry on Draygon females). Feeding Draygons are a carnivorous race. The Draygons do not give recognition
        to any species but their own. All other races are seen as meat,
        creatures to be conquered, killed and eaten. In most capital ships and
        in Draygon bases Draygons will keep food stores. All prisoners are taken
        to the food store (see Draygon Mothership) . Draygon Mutants Cloning and Genetic Engineering can sometimes be a hit and miss
        science. The Draygons were created in a rush and as such many mutants
        have been created. Most of these failures die shortly after their
        'birth'. Several mutations however have shown stability and as such
        these semi-regular mutations have been recognised by the Draygons as an
        asset. A weak mutant may be left to die, but is never killed. Draygon do
        not kill their own kind. Below are a few mutants, but others have been
        bred eg. Aquatic Draygons (have gills & webbed feet). Devil Draygons Stats as Draygon Int except with Strength: 12D During the cloning process a new clone is given an adrenaline based
        injection too boost strength. At this time the new clone is liable to
        die if special care is not taken to stabilise it. Occasionally the new
        clone will reject the stabilisation measures, but somehow survive, but
        this is very rare. In this instance the new Draygon's skin and scales
        will turn red and the individual will be endowed with great strength.
        However, the life expectancy of Devil Draygons is very short. The one
        such Devil Draygon that appears to be in good health is the Warlord
        Armageddon.   Black Draygon Stats as Draygon Int. Control, Sense & Alter: 5D Character Points: 5 Force Points: 2 One reason why Palpatine's Empire and the Alliance should fear
        Draygons above all other reasons is the creation of Black Draygons. With
        black skin and scales, and glowing red eyes these evil creations are
        Dark Side force users. GM Note: A Black Draygon will only ever use Dark Side force
        powers, or perform force actions that give a Dark Side Point.   Draycons Dex: 2D+1 Know 1D Mech: 1D Perc: 1D+1 Str: 1D+1 Tech: 1D Special Skills: Dexterity: Fire Breath May breathe a stream of fire once per round up to 3 meters;
        Damage: 3D+1 Dexterity: Flying Draycons always fly as their legs are too weak to support their
        weight. A Draycon could be best described as a Draygon embryo, which is
        pretty much what it is. It is a small, scrawny imitation of a Draygon
        standing no more than half a meter tall. During cloning if a geneticist
        deems that a clone is dying or unstable it will be abandoned, removed
        from the clone tank and left to die, but not killed as Draygon never
        kill their own kind. Occasionally these failures survive without any
        more growth. They flutter around Draygon starships and fortresses acting
        as messengers.   Regeneration Draygons Stats as Draygon Int. A regeneration Draygon may roll for natural healing after every
        round, making them extremely hard to kill.   Female Draygons Dex: 3D Know 2D Mech: 2D Perc: 4D Str: 6D Tech: 1D Special Skills: Dexterity: Flying - This skill replaces dodge while airborne. GM Note: 'female' Draygons can not breathe fire. Space survival - as Draygon Ints, but are required to be in true
        Draygon form. Shape-Shifting A Draygon 'female' has it's true form and a humanoid form.
        Occasionally it will have many other forms, but all will be human female
        in outward appearance. While in human form the Draygon loses the use of
        it's wings (there is no half-form) and loses 2D from it's Strength
        Attribute (but not skills). Although referred to as female due to their outward appearance, and
        the fact that they are capable of simulating having sex, the Draygon
        female is still not strictly female but asexual. The Draygon 'female' is
        also not a mutant. The few females were created as consorts to the
        Draygon Empress Glasyana. They do not have the mind programming that the
        other Draygons do and are more cunning and devious. They are often used
        as undercover operatives. GM Note: Players should be allowed to play a Draygon 'female'
        although it would be recommended that they a only have one human form.
        The PC could genuinely be interested in joining the Rebel Alliance (or
        what other group you are running) or could be an infiltrator.   Apocalypse Draygons GM Note: The Apocalypse Draygons (or Draygon Munchkin) should
        be used if the PC's not be scared of regular Dragons anymore. A Coynite
        or Gammorean would probably have the upper hand against a Draygon, but
        would find it a lot more difficult to challenge an Apocalypse Draygons.
        For this reason Apocalypse Draygons are not included in regular Draygon
        continuity. Dex: 3D Know 2D Mech: 2D Perc: 3D Str: 9D Tech: 1D Special skills and abilities as Draygon Int. Creation of Apocalypse Draygons 
          Crax eventually finds one of The Thirteen Genesis Draygons who is
            a able to increase the strength of a new batch of Draygons.They are a large batch of Draygon mutants.A meddling time traveller wishing to see the Draygons cause galaxy
            wide destruction travels back to the Draygons creation and alters
            the original Draygon genetic code.   Generations of
              Draygons Each new clone
              batch is classed as a new Generation.  A single Generation
              may have been produced over a long length of time.  The most
              notable difference in generations is not noticeable with the naked
              eye, but at a genetic level.  Draygon genetic scientists are
              constantly trying to perfect the Draygon genetic structure. 
              What flaws Draygons may have is being kept very secret and all
              attempts to discover such genetic defects has so far proved
              ill-fated. Exact numbers on
              the size of each batch are unknown.  The Draygons are
              believed to have several secret cloning facilities across the
              galaxy. 
                
                  
                    | 1st
                      Generation | 20%
                      Ints, 70% Drones, 10% mutants. Only 0.5%
                      of mutants survived. Clone rate
                      60% successful Notable 1st
                      Gen: Duke, Crax   |  
                    | 2nd
                      Generation | 20%
                      Ints, 75% Drones, 5% mutants 2% of
                      Mutants survived Clone rate
                      70% successful Notable 2nd
                      Gen: Armageddon   |  
                    | 3rd
                      Generation | 70%
                      Ints, 15% Drones, 15% Mutants 12% of
                      Mutants survived Specially
                      engineering Mutants were successfully created including
                      Black Draygons and Female Draygons. Clone rate
                      93% successful Notable 3rd
                      Gen: Fireball (aka. Inferno), Anthrax, Poison, Lockjaw   |  
                    | 4th
                      Generation | 50%
                      Ints, 50 % Drones Clone rate
                      12% successful. A disastrous
                      batch of Draygons no doubt caused due to their attempt to cleanse
                      the genetic pool of the defects causing Mutants. Failure of
                      this batch played a considerable part in the defeat of the
                      Draygon Empire   |  
                    | 5th
                      Generation | 100%
                      Ints Clone rate
                      95% Successful With the
                      genetic pool cleansed the Draygons start to repopulate
                      their Empire. Notable 5
                      Gen: Warlord Carnifex   |  
                    | 6th
                      Generation | 60%
                      Ints, 40% Drones Clone rate
                      92% successful. This is the
                      largest batch of Draygons ever grown, by order of Warlord
                      Carnifex.   |  
                    | Apocalypse
                      Draygons | These
                      monsters were created out of time and are not considered
                      to belong to any Generation of Draygons.   |      Notable Draygon's Emperor Drangal (although not technically a
        Draygon) The exiled deranged scientist Hieuielllish was exiled from his own
        dimension/galaxy. Forced to exist as a mortal he continued his evil
        twisted experiments in genetics. His goal was to create a super race.
        One such 'Frankenstein' experiment created a single creature, DRANGAL.
        Drangal escaped, but was nothing more than a maniacal beast.
        Hieuielllish attempted to recover his creation, but was killed while
        defending his fortress against Republic forces. Drangal wound up on the desert world of
        Tatooine, how, no one really
        knows for sure. He was found by Klatak, a champion Dool fighter employed
        by Jabba the Hutt. As an amusement Jabba threw the beast into the Dool
        arena. It killed the Gammorean Gladiator champion. At first Jabba was
        appalled, and order the beast slain, but whenever anyone made any
        aggressive action against it Drangal killed them. Soon Drangal was Dool
        champion and Jabba's favourite. Drangal changed. It turned out that his mind was not really that of a
        beast, but of a deranged child, and the child was maturing. And
        Drangal's intelligence was increasing at a dramatic rate. He took charge
        of many of Jabba the Hutt's operation including leading a group of
        pirates known as Phoenix. He started to grow too powerful. The pirates
        became loyal to Drangal, and the beast turned on his Hutt masters, so
        the Hutt's set him up. Jabba gave away Drangals location to the Republic
        navy who were able to engage Drangal in starship combat. The battle was
        a long one. Drangal had become a genius in command and had built himself
        a small fleet with the money he had stolen. Eventually the Republic
        forces were victorious, sending the Phoenix starship with Drangal in
        command hurtling into a nearby sun. Drangal was thought dead. Drangal survived. His skin and scales burn off by the flames of the
        sun, but somehow he survived. He escaped his fiery doom and set out to
        conqueror the galaxy. He still had many pirates loyal to him and with
        their help they kidnapped several of the galaxies top genetic engineers
        to create a race in his own image. It was the birth of the Draygon
        Empire Dex: 3D Know 2D Mech: 2D Perc: 3D* Str: 10D** Tech: 2D Brawl Parry: 10D, Dodge: 5D, Aliens: 5D, Planets: 4D, Streetwise: 8D,
        Survival: 14D Technology: 6D, Piloting: 5D, Bargain: 6D, Command: 8D,
        Command:Draygons: 10D+2, Con: 5D, Search: 6D, Brawl: 12D, Lifting: **, Stamina: **, * Despite his flashes of genius Drangal is quite insane. Any attempt
        to make a force attack on Drangal can bring about a random effect.
        Usually, however, it simply turns him into a rage. ** Drangal's Strength code is simply to reflect his skill dice and
        how much damage a mere swipe from the beast would cause. Exactly how
        strong he is has never been put to the test. But he has in the past
        toppled AT-AT walkers, torn holes in the hull of Star Destroyers and
        survived a fall into a sun. PC's really shouldn't want to get into a
        fight with this guy! For a more random damage use (1D20)D6.   Duke of Draygons Dex: 3D Know 2D Mech: 2D Perc: 3D Str: 7D Tech: 1D Draygon Int. Heavy Weapons: 7D, Dodge: 5D, Flying: 7D, Brawl Parry: 8D, Survival:
        6D, Streetwise: 7D Planets: 6D, Starship Tactics: 7D, Piloting: 5D, Bargain: 5D,
        Command: 8D, Search: 6D Brawling: 9D, Lifting: 10D, Stamina: 9D, Security: 4D, The Duke is a First Generation
        Draygon. If there is such a thing as a
        level headed Draygon then it is the Duke. The Duke is totally loyal to
        Drangal, but will not cause needless pain to prisoners. He is also the
        only Draygon to see other species as individuals, and not as prey. In
        the later years of the Empire after Drangals death, and the release from
        Drangals mind programming, the Duke and Crax came to blows, the first
        Draygon civil war. Due to only having a few loyal to him the Duke
        eventually fled and requested asylum within the New Republic. The Duke
        and his followers settled on a harsh world with no sentient inhabitants,
        which they renamed Dragon Home. Bound by his agreement with the New
        Republic the Duke was never to leave Dragon Home.   Crax, Warlord of Draygons Dex: 3D Know 2D Mech: 2D Perc: 3D Str: 7D* Tech: 1D Draygon Int. Heavy Weapons: 9D, Dodge: 6D, Flying: 7D, Brawl Parry: 9D, Survival:
        5D, Streetwise: 4D Planets: 5D, Starship Tactics: 6D, Command: 7D, Search: 6D, Brawling:
        11D, Lifting: 12D, Stamina: 10D, Demolition's: 6D * +1D natural Armour Crax, like the Duke is a first Generation
        Draygon. Placed in command
        of the Draygon starfleet Crax is a viscous commander who takes pleasure
        from the total destruction he causes. He has also been known to play
        with his food, slowly tearing the limbs off the poor human whom he
        intends to feed upon. His scales also have a tint of red after ordering
        the genetic engineers to splice his DNA with that of a Devil-Draygon to
        increase the toughness of his hide. After the death of
        Drangal, Crax and Armageddon went on a galactic
        rampage of destruction.   Armageddon, High Lord Dex: 3D Know 2D Mech: 2D Perc: 3D Str: 12D Tech: 1D Devil Draygon Dodge: 5D, Flying: 5D, Brawl Parry: 6D, Survival: 6D, Streetwise: 3D,
        Planets: 5D, Starship Tactics: 5D, Command: 7D, Search: 5D, Brawling: 12D,
        Lifting: 12D, Stamina: 12D, A Sixth Generation Devil-Draygon Mutant. Taller and more powerful
        than other Draygons, this red scaled nightmare is a true terror amongst
        Draygons. Armageddon came to power after Drangals death, where he allied
        himself with Crax a set about the destruction of galactic society.   Draykmihr
        (Vakan), Dark Lord Dex: 4D Know 2D+2 Mech: 3D Perc: 3D Str: 3D+1 Tech: 2D Genetically enhanced human Lightsabre: 8D, Blaster:6D, Dodge: 6D, Survival: 6D, Streetwise:
        7D+1, Piloting: 6D, Gunnery: 6D, Command: 6D, Search: 6D, hide/sneak: 5D, Con: 5D,
        Brawling: 7D, Stamina: 7D, Security: 4D, Computers: 5D, CONTROL: 8D, SENSE: 7D,
        ALTER: 9D Vakan was once nothing but a petty street punk leading a small gang
        of swoopers called the Dark Warriors. He had minor force abilities and
        his natural aggression and hatred of society led to the Dark Side. He
        soon found that the Dark Warriors wanted nothing to do with him. He
        killed most of the gang and roamed the galaxy until being offered the
        opportunity to become a Dagger Commander by the Duke. But the Duke was
        following the Emperor Drangals twisted plan to even the score with the
        false Empire and it's Dark Side servant Darth Vader. An ancient and
        thought forgotten ritual was used to bring forth the spirit of a long
        dead Sith Lord known as Draykmihr. Draykmihr used Vakan as a vessel for
        his spirit, sur pressing most of Vakan's own will. He was not impressed
        by Vakan's weak frame and attempted to genetically enhance Vakan's body.
        An experiment which failed, leaving Vakan a twisted combination of human
        and Draygon. Occasionally Vakan's personality will surface. He is no longer the
        young man of hatred that he once was, but a weak soul begging for
        freedom from his now terrible existence.   Nemesis, Lord of the Apocalypse Draygons Dex: 3D Know 2D Mech: 2D Perc: 3D Str: 9D Tech: 1D Apocalypse Draygon Dodge: 5D, Flying: 7D, Brawl Parry: 8D, Survival: 4D, Streetwise: 7D Bargain: 6D, Command: 7D+1, Search: 6D, Brawling: 10D, Stamina: 12D The Apocalypse leader is one of cunning, unusual in a
        Draygon. He is
        willing to make deals with other species too further his own goals. He
        is also willing to break such deals at a whim.   Poison & Anthrax Dex: 3D Know 2D Mech: 2D Perc: 4D Str: 6D Tech: 1D Female Draygon. Dodge: 6D, Flying: 6D, Planets: 4D, Aliens: 5D, Streetwise: 6D,
        Technology: 5D, Survival: 6D Bargain: 5D, Command: 6D, Con: 7D, Hide/sneak: 6D, Search: 6D,
        Persuasion: 6D, Brawl: 7D, Stamina: 7D, Security: 5D, First Aid: 4D In a bid to expand the Draygon Empire a party of three
        Draygons,
        Poison, Anthrax and Lockjaw, were sent into the realm known as
        Otherspace. Their mission was to map this new expanse and locate viable
        targets for conquest. They were also to find new technology that the
        Draygon Empire may use. Unfortunately the trio have no way of returning to
        realspace. Their
        contact with the Charon was unsuccessful. Despite their survival, the
        arachnids showed too much initiative for the Draygons. The original
        mission may have also backfired, for if they ever find a way into
        realspace the Charon have targeted the Draygons for examination and
        extermination. Poison did come close to finding a way back to realspace when she met
        with a small group of rebels who had the misfortune to crash in
        Otherspace. The rebels were all but willing to return Poison to
        realspace until her treachery became apparent.   Lockjaw Dex: 3D Know 2D Mech: 2D Perc: 3D Str: 7D Tech: 1D Draygon Int. Dodge: 5D, Flying: 5D, Brawl Parry: 5D, Survival: 4D, Piloting: 5D,
        Astrogation: 5D Search: 4D, Security: 4D, Computers: 4D, Starship Repair: 3D+2 Accompanying Poison and Anthrax was Lockjaw. He is nothing more that
        a thug, sent to keep check on the 'females'.   Empress Glasyana Very little is known about the Empress
        Glasyana. She was supposedly a
        beautiful woman with demonic traits of horns, wings and forked tail. The
        rumour goes that she was a powerful being from a higher dimension.
        Others say she came from a parallel universe similar to Otherspace known
        as the Demon Realm. She was 'summoned' as a consort to the Emperor, but
        the two had little contact within their own Empire. It was Glasyana who
        commissioned the genetic engineers to produce the 'female' Draygons for
        her sick carnal pleasures. There were other rumours saying that she had
        magical powers and could even grant wishes, all unsubstantiated.
        Whatever became of the Empress Glasyana is also a mystery. It is known
        that she disappeared, again rumours say killed, shortly before the
        Battle of Hoth.   Draygon Ranks Drangal made up the Draygon rankings system, and as Emperor chooses
        to alter it as he sees fit. Emperor
        (Drangal) Empress
        (Glasyana) Duke Warlord Dark Lord High Lord Lord Commander Int Dagger Commander Dagger   Dagger Dagger are also referred to as
        Non-Draygon. The term Non-Draygon does
        not apply to other races, but to those other races that serve the
        Draygon Empire. Of those servants the Dagger are the warriors. Clad in
        Powersuit Battle-Armour with an array of weapons most are pirates and
        cut-throats, some of whom served Drangal in the Phoenix Pirates. The
        Dagger work as crewmen on Draygon starships, or as guards on Draygon
        bases and captured worlds. They Guard the slaves and 'food stores'.
        Despite the fanatical, genocidal nature of most Dagger they still only
        rank at the bottom of the Draygon hierarchy. Dagger Warrior Dex: 3D Know 1D Mech: 2D Perc: 2D Str: 3D Tech: 1D Blaster: 5D, Dodge: 5D, Armour Weapons: 5D Heavy Blaster Rifle (6D) Dagger Armour Provides full cover +2D to resist all damage. Dexterity skills -1D
        due to bulk. Wrist Cannon (4D+1) Flame Thrower (5D) Grenade Launcher (5D) [with 5 grenades]   Technology Most of Draygon Technology is stolen. Their Warships are crudely made
        and most of their weapons to open to jury rig rules for possible
        malfunction. Draygon Blaster Cannon Skill to Use: Heavy Weapons Range: 20 / 40 / 60 Damage: 7D Capsule: A Draygon Cannon is a large cylindrical weapon and very
        heavy. A Character must make a Difficult Lifting roll in order to be
        able to use it. The early Draygons used these weapons but later
        generation relied solely upon their physical fighting prowess.   Draygon Constructs Drangal began to question sending his drones to their deaths as
        front-line troops. He ordered a project to be set up to produce a more
        expendable non-draygon soldier. Several Draygon Constructs were built,
        all were deemed as failures. They were created on a framework of a
        Dragon drone body minus the wings, and heavily cyborged. The result were
        a batch of freaks. The Mark I was a failure and died shortly after its
        creation. The Mark II was too dangerous and would not obey orders. It
        was locked in a cell where it probably still is to this day. Remember,
        Draygons do not kill their own. The Mark III was a more human approach.
        It was even field tested in a small campaign, where the Draygon forces
        were defeated by the untimely arrival of Coynite Mercenaries. The Mark
        III construct was destroyed. Xzaakrys, the Mark IV construct survives,
        but has been deemed a failure. After the failure of the Mark IV
        construct the project was abandoned.   Xzaakrys, Mark IV Draygon Construct Dex: 4D Know 2D Mech: 2D Perc: 3D Str: 6D Tech: 1D Blaster: 6D, Dodge: 5D, Brawl: 7D, Stamina: 7D, Lifting: 7D, Starship
        Piloting: 4D Special abilities: Natural Armour (+1D) The Mark IV construct requires oxygen, but will not die without it.
        The Mark IV construct can survive 1D hours without oxygen. Then it loses
        1D from all skill per 30 minutes until it's Stamina reaches zero. At
        this point it goes into a comatose state, but will revive when placed
        into a breathable environment. Xzaakrys, the Mark IV construct was already deemed a failure. That
        was before the incident that freed him from the Draygons. A small team
        of operatives from the Rebel Alliance had managed to escape the food
        store and were trying to get out of the Draygon base at the heart of the
        Astro Seas. They hid in the medical bay, where the Mark IV construct was
        strapped into an upright chamber. The bumbling rebels were captured by
        the Draygon doctors, and were about to be put to death when the Mark IV
        had other thoughts. Breaking free of it's restraints the Mark four
        opened a can of whoop ass on the Draygon doctors and joined the rebels
        in their escape. How exactly the Mark IV construct was named Xzaakrys is not clear. He
        is a simple minded being with a child like sense of wonder. Always ready
        for a fight, but very protective of his friends. A question that has yet
        to be answered yet, although he attacked the Draygon doctors, would he
        again be capable of attacking another Draygon. What exactly was in the
        mind probes that the Draygon gave him?   Playing Draygons It is not recommended that players play regular
        Draygons. Firstly
        they are really too strong to use as a player-character. Secondly their
        devotion to the Emperor Drangal and his plan to conqueror the galaxy
        make them tricky to role-play. Play Xzaakrys, the Mark IV Draygon Construct (see adventure
        hooks) Play a female Draygon. These are the most likely to be found in whatever campaign you are
        running. As they do not have the Draygon mind-programming they could
        feasibly be helping the Rebels Alliance, the Empire, Bounty Hunters,
        Pirates, Smugglers, the list goes on. Female Draygons will probably be ashamed of their heritage, often
        choosing to keep to their human guise. They are very affectionate, but
        could also be very promiscuous. A female Draygon, you must remember, is
        *not* female, they are still asexual, but they are more likely to take
        on female personalities. They may also start to despair at the fact they
        can not have any children. Play a Draygon Mutant Discuss with your GM. The appearance could be similar to a regular
        Draygon. Maybe less Strength if used as a PC.   Adventure hooks The Astro Seas. The PC's try to destroy the Draygon base at the heart of the Astro
        Seas. First they would have to avoid the Draygon starship patrols. Then fly
        through the extremely dense asteroid field. PC's should be able to land
        on the asteroid and find an airlock. (the map from Strike force:
        Shantipole is perfect for the Draygon base). The PC's must plant the explosives and get out. On their escape they come across the medbay and
        Xzaakrys, the Draygon
        Construct who helps them to escape. Trapped Trapped on a planet under Draygon control the PC's must avoid being
        rounded up as food. A local rebel leader suggests that the PC's somehow sabotage the
        Draygon Mothership. PC's must find a way into the Mothership and a way to destroy it. However, with things seemingly under control an Imperil fleet arrives
        to retake the planet and it looks like they will destroy the Mothership
        before the PC's can escape. Otherspace revisited The PC's after hyperdrive malfunction end up once more in
        otherspace. They find a derelict capital ship and decide to investigate for spare
        hyperdrive parts. There they fins a beautiful woman who asks to
        accompany them. Eventually she introduces her comrades, Anthrax and
        Lockjaw. She is Poison. The Charon arrive. They assault the wreck knowing that there is
        someone aboard. The PC's may be surprised to find the Draygons fighting
        on their side against the Charon. Lockjaw is presumed killed, only to return later in the adventure as
        a mutated Charon Construct! After the PC's repair their ship to return to realspace Poison
        becomes more aggressive and tries to steal the ship forcing the PC's to
        fight off the three Draygons while escaping before more charon return. Sith Revenge The Dark Lord Draykmihr knows the location of
        Xanos, an ancient Sith
        stronghold. A Jedi in the players party receives a premonition of this. The PC's,
        after investigation, are able to track the Draygon's to the world of
        Xanos, which is in a decaying orbit around a dying sun. There they find Draykmihr trying to open a Sith tomb. To complicate matters Imperial ISB agents arrive on
        Xanos. The PC's end up working with the
        ISB, who no doubt betray the PC's,
        to stop Draykmihr opening the tomb. The Jedi is forced to confront
        Draykmihr. The two duel as the sun
        goes supernova forcing all to escape with haste!   Timeline 
                
        
          
            | 15 years before ANH | Drangal is created by the twisted
              genetic engineer Hieuielllish. Drangal escapes and is found by Jabba the Hutt's henchmen on
              Tatooine. |  
            | 14 years before ANH | Drangal competes in the barbaric Dool fights. He is
              undefeated. |  
            | 12 years before ANH | Drangal joins the Phoenix Pirates as a boarder. |  
            | 11 years before ANH | Drangal takes command of the Phoenix Pirates but
              Jabba the Hutt betrays him to the Republic. The starship Phoenix
              is destroyed, its remains with Drangal on board career into a sun. |  
            | 10 years before | The cult of Dagger emerges. A Pirate group who
              worship Drangal as their god. |  
            | 8 years before ANH | Drangal returns. He captures several of the
              galaxies most renown genetic scientists and forces them to create
              a race in his own image. |  
            | 7 years before ANH | The Thirteen are created. The First Generation Draygons are created. Drangal sends The Thirteen into exile. |  
            | 5 years before ANH | Second Generation Draygons |  
            | 1 year before ANH | Third Generation Draygons First appearance of the Empress Glasyana |  
            | 1 year after ANH | Vakan is possessed by the spirit of the Dark Lord
              Draykmihr. The first Female Draygons are created. Draygon Construct project. |  
            | 2 year after ANH | Fourth Generation Draygons The Empress Glasyana disappears, presumed dead. Darth Vader kills the Emperor Drangal The Draygon Empire falls. |  
            | 8 years after ANH | Draygon Civil War. The Duke asks the New Republic for asylum. Dragon Home becomes the home of the Dukes
              Draygons. |  
            | 9 years after ANH | Crax and Armageddon become enthralled in a war with
              the New Republic, but are outnumbered. Crax seeks out The Thirteen. Draygon number dwindle as Draygon clone tanks are destroyed by
              New Republic forces. |  
            | 10 years + after ANH | Rumours of Drangals return...? |     
                 |