Draygons are a clone race of humanoid dragons. They usually stand
eight feet tall, twelve feet to their folded wing-tips. Their torso is
covered in green scales as tough as any armour with their arms, legs and
head having tough green skin. They are a winged race and can fly much
faster than they can walk. They also have the ability to 'fly' in space,
although scientists are not sure how they do this, and require no
space-suit or breath mask to survive in harsh vacuum conditions.
Draygons can be split into three categories:
Ints (Intelligents),
Drones and mutants. An Int is what is referred to when reference is made
to a Draygon. A drone, although looking identical to an Int to a human,
is merely a creature. A drone is a non-sentient ferocious animal.
Mutants refer to all other forms of Draygon which tend to be few in
number and will be explained further on.
Draygon Int
( D6 )
Dexterity |
3D |
Knowledge |
2D |
Mechanical |
2D |
Perception |
3D |
Strength |
7D |
Technical |
1D |
Special Skills:
Dexterity:
Fire Breath
May breathe a stream of fire once per round up to 10 meters
Damage: 5D (target may be
set alight - GM discretion)
Dexterity: Flying
This skill replaces dodge while airborne.
Special abilities
Space survival
Draygons have an internal oxygen producing system and take no ill
effects from exposure to a vacuum or breathed poisons. A keen
observer will notice that a Draygon will always be flapping it's wings
while in space. This is necessary for oxygen to be produced. If a
Draygon was somehow restrained from flapping it's wings or caught in a
small space, like a cave on an asteroid, then it would soon suffocate as
would a human. Of course trying to stop a Draygon flapping it's
wings is not an easy task. Draygons suffer no ill effects of the
extreme hot or cold temperatures of space.
Draygon Int
( D20 )
Personality:
Fierce, aggressive and remorseless.
Example
names: Duke, Crax, Armageddon, Inferno,
Maul
Age:
As a newly created clone species the lifespan of a
Draygon is unknown.
Draygon
Species Traits
Ability
Modifiers: +7 Strength, +5 Constitution, -4
Intelligence, -4 Wisdom, -4 Charisma
Large Sized: -1
to Defense
Speed:
Base Speed 12. flying speed 20, in space 50.
Flying:
A Draygon can fly at speed of 20 in an atmosphere and at a speed
of 50 in space.
Temperature
Resistance: Draygons make no saving rolls against
adverse effects of temperature. They can survive extreme hot
and cold conditions.
Fire
Resistance: A Draygon is immune to fire damage.
Oxygen:
A Draygon does require oxygen to breath. They do however
have an internal oxygen system allowing them to breath in variable
atmosphere conditions and in space. In order to breath
'internally' the Draygon must constantly flap it's wings.
When resting in no oxygen environments a Draygons wings will still
beat, even if sleeping.
Fire
Breath: A Draygon may use it's fire attack once per
combat round as an attack action. This attack has a range of
10 meters and causes 1D6 damage (See RCB for catching fire
rules page 287).
Claws
& Fangs: A Dryagons Claw or bite attack causes 1D6+
Str Mod. unarmed damage, critical 20.
Natural
Armour: The toughness of a Draygons hide gives it a DR
6.
GM notes: It
is strongly recommended that Players are not allowed to play this
species.
Example
Draygons
Draygon:
Adult Int Draygon, Thug 1; Init +2 (+2 Dex); Def 18
( +2 Dex, +0 Class, +6 Natural); Spd 10m; VP/WP -/19; Atk +8
melee (1d3+7, punch), -1 ranged (4d8, crit 19-20, Blaster
[Cannon]); SQ Tainted; SV Fort +6, Ref +2, Will -1;
SZ M; FP: 0; DSPs: 6; Rep: +0; Str 24,
Dex 14, Con 19, Int 12, Wis 8, Cha 8.
Equipment: Blaster Canon (4D8,
Crit. 19-20)
Skills: Intimidate +3,
Read/Write Basic, Speak Basic, Spot +1, Survival +1, Swim +11
Feats: Armor Proficiency
(light), Endurance, Weapons Group Proficiency (blaster pistols,
simple weapons)
Tough
Hide: DR 6
Draygon
(Tough):
Adult Int Draygon, Thug 4; Init +2 (+2 Dex); Def 19
( +2 Dex, +1 Class, +6 Natural); Spd 10m; VP/WP -/19; Atk +11
melee (1d3+7, punch), +2 ranged (4d8, crit 19-20, Blaster
[Cannon]); SQ Dark Side; SV Fort +8, Ref +3, Will
+0; SZ M; FP: 0; DSPs: 24; Rep: +1;
Str 25, Dex 14, Con 19, Int 12, Wis 8,
Cha 8.
Equipment: Blaster Canon (4D8,
Crit. 19-20)
Skills: Intimidate +6,
Pilot +5, Read/Write Basic, Speak Basic, Spot +1, Survival +2,
Swim +12
Feats: Armor Proficiency
(light), Endurance, Starship Operation (capital ship), Weapons
Group Proficiency (blaster pistols, simple weapons)
Tough
Hide: DR 6
Draygon Drones
Dexterity |
3D |
Perception |
3D |
Strength |
7D |
Special Skills & abilities as above
Draygon Background
Draygons were created by the bastard creation Drangal (see entry on
Drangal). Drangal was able to use acquired cloning technology to create
thirteen prototype Draygon clones. These beings have now become known as
'The Thirteen' or Genesis Draygons. They were created by scientists
kidnapped by Drangal and his devoted followers. Of all the Draygons
produced since only The Thirteen have free will and independent though,
not counting the females (see entry on Draygon Females). The Thirteen
were also programmed with all of the genetic engineering knowledge of
the genetic scientists that created them. Drangal killed the scientists
as soon as he was sure that The Thirteen would be able to achieve his
true goal, that of creating a super race in his own image.
The First Generation Dragons were born. The Intelligents
(Ints)
proved very successful with the Duke and Crax taking on key roles as
Draygon Warlords. In those early days the Republic was near collapse,
but still Drangals army was too lacking in numbers to be anything more
than a real threat to the galaxy. The Draygons were still able to
conqueror several small worlds including the high industrial world of
Iskalin IX. The Draygons over mined the planet in their haste to build
more warships. Soon the planet collapsed and broke up. The Iskalin
asteroid belt is now the centre of the Draygon Empire and the most
heavily defended Draygon System.
As time progressed the state of the galaxy changed and Drangals army
had to deal with the growing armies of Palpatine, no one would dare call
Palpatine the Emperor in the presence of a Draygon or Drangal. But there
were many flaws in the Second Generation Draygons. The Thirteen had been
sent into exile by Drangal, fearing that they may revolt against him,
and the new Draygon geneticists were not very competent with many
mutations arising. It was at this time however that Drangal realised
that he needed a Dark Jedi to fight against Vader and the false Emperor.
This was when Vakan, soon to be known as the Dark Lord Draykmihr, would
stand at Drangals side.
The Third, Forth and fifth Generation Draygons were created around
the time of the Battle of Yavin. By now the Draygon were seen as a
threat, and the Empire, Palpatines Empire that is, soon set aside
warships to deal with the Dragon threat. Now the Draygons had enemies
from every side. The Empire, the Alliance, the Hutts and numerous
independent worlds. The Draygon Empire was falling.
Approaching the time of what would become known as the Battle of Hoth
Lord Darth Vader's fleet encountered a Draygon War fleet. The Draygon's
were out gunned by the Super Star Destroyer 'Executor' but they did not
flee. The 'Dragon Fire' was the lead Draygon warship, Drangals flagship,
and Drangal refused to flee. The Empire with superior firepower and
tactics obliterated the Draygon fleet. The remnants of the Draygon fleet
crashed on a small moon where Lord Darth Vader himself led the assault.
The Draygons were outflanked, and in a mighty melee Darth Vader swung
his crimson bladed Lightsabre slaying the Draygon Emperor. Drangal was
dead. The Draygon Empire had fallen.
Beyond the Battle of Endor
Despite the great loss of their Emperor and eighty percent of their
forces the Draygons did survive. Their secret cloning facility, despite
being sabotaged by Alliance operatives, was still working. The Warlords
Duke and Crax survived. A new Warlord also came to the forefront of the
Draygon forces, Armageddon, a mighty red scaled Devil Draygon (see entry
on Draygon Mutants).
With their Emperor long dead the Draygons slowly became independent.
The Duke was far more reasonable that the power mad Crax and
bloodthirsty Armageddon. This led to a split in Draygon forces. The Duke
fled with only a handful of ships, until eventually making peace with
the New Republic. The conditions of which were that he would settle his
people on a moon and only defend his own territory. To leave their home
system would break the terms of the New Republic truce.
Crax and Armageddon joined forces. They sought out The Thirteen
hoping to improve their strength and fighting ability. It was not long
before the New Republic had to divert a considerable number of warships
to deal with the Draygon threat, just as the Empire had had to do all
those years ago.
Sex and reproduction
Draygons are all clones and are unable to reproduce by any other
means. It is for this reason that they guard their cloning facilities
and genetic engineers very closely.
It is important to remember that Draygons are asexual. They do not
have a sex. They do not have sex. Other races will often refer to the
Ints as male due to the confusion caused by a class of mutants being
referred to as female (see entry on Draygon females).
Feeding
Draygons are a carnivorous race. The Draygons do not give recognition
to any species but their own. All other races are seen as meat,
creatures to be conquered, killed and eaten. In most capital ships and
in Draygon bases Draygons will keep food stores. All prisoners are taken
to the food store (see Draygon Mothership)
.
Draygon Mutants
Cloning and Genetic Engineering can sometimes be a hit and miss
science. The Draygons were created in a rush and as such many mutants
have been created. Most of these failures die shortly after their
'birth'. Several mutations however have shown stability and as such
these semi-regular mutations have been recognised by the Draygons as an
asset. A weak mutant may be left to die, but is never killed. Draygon do
not kill their own kind. Below are a few mutants, but others have been
bred eg. Aquatic Draygons (have gills & webbed feet).
Devil Draygons
Stats as Draygon Int except with Strength: 12D
During the cloning process a new clone is given an adrenaline based
injection too boost strength. At this time the new clone is liable to
die if special care is not taken to stabilise it. Occasionally the new
clone will reject the stabilisation measures, but somehow survive, but
this is very rare. In this instance the new Draygon's skin and scales
will turn red and the individual will be endowed with great strength.
However, the life expectancy of Devil Draygons is very short. The one
such Devil Draygon that appears to be in good health is the Warlord
Armageddon.
Black Draygon
Stats as Draygon Int.
Control, Sense & Alter: 5D
Character Points: 5
Force Points: 2
One reason why Palpatine's Empire and the Alliance should fear
Draygons above all other reasons is the creation of Black Draygons. With
black skin and scales, and glowing red eyes these evil creations are
Dark Side force users.
GM Note: A Black Draygon will only ever use Dark Side force
powers, or perform force actions that give a Dark Side Point.
Draycons
Dex: 2D+1 Know 1D Mech: 1D
Perc: 1D+1 Str: 1D+1 Tech: 1D
Special Skills:
Dexterity: Fire Breath
May breathe a stream of fire once per round up to 3 meters;
Damage: 3D+1
Dexterity: Flying
Draycons always fly as their legs are too weak to support their
weight.
A Draycon could be best described as a Draygon embryo, which is
pretty much what it is. It is a small, scrawny imitation of a Draygon
standing no more than half a meter tall. During cloning if a geneticist
deems that a clone is dying or unstable it will be abandoned, removed
from the clone tank and left to die, but not killed as Draygon never
kill their own kind. Occasionally these failures survive without any
more growth. They flutter around Draygon starships and fortresses acting
as messengers.
Regeneration Draygons
Stats as Draygon Int.
A regeneration Draygon may roll for natural healing after every
round, making them extremely hard to kill.
Female Draygons
Dex: 3D Know 2D Mech: 2D
Perc: 4D Str: 6D Tech: 1D
Special Skills:
Dexterity: Flying - This skill replaces dodge while airborne.
GM Note: 'female' Draygons can not breathe fire.
Space survival - as Draygon Ints, but are required to be in true
Draygon form.
Shape-Shifting
A Draygon 'female' has it's true form and a humanoid form.
Occasionally it will have many other forms, but all will be human female
in outward appearance. While in human form the Draygon loses the use of
it's wings (there is no half-form) and loses 2D from it's Strength
Attribute (but not skills).
Although referred to as female due to their outward appearance, and
the fact that they are capable of simulating having sex, the Draygon
female is still not strictly female but asexual. The Draygon 'female' is
also not a mutant. The few females were created as consorts to the
Draygon Empress Glasyana. They do not have the mind programming that the
other Draygons do and are more cunning and devious. They are often used
as undercover operatives.
GM Note: Players should be allowed to play a Draygon 'female'
although it would be recommended that they a only have one human form.
The PC could genuinely be interested in joining the Rebel Alliance (or
what other group you are running) or could be an infiltrator.
Apocalypse Draygons
GM Note: The Apocalypse Draygons (or Draygon Munchkin) should
be used if the PC's not be scared of regular Dragons anymore. A Coynite
or Gammorean would probably have the upper hand against a Draygon, but
would find it a lot more difficult to challenge an Apocalypse Draygons.
For this reason Apocalypse Draygons are not included in regular Draygon
continuity.
Dex: 3D Know 2D Mech: 2D
Perc: 3D Str: 9D Tech: 1D
Special skills and abilities as Draygon Int.
Creation of Apocalypse Draygons
- Crax eventually finds one of The Thirteen Genesis Draygons who is
a able to increase the strength of a new batch of Draygons.
- They are a large batch of Draygon mutants.
- A meddling time traveller wishing to see the Draygons cause galaxy
wide destruction travels back to the Draygons creation and alters
the original Draygon genetic code.
Generations of
Draygons
Each new clone
batch is classed as a new Generation. A single Generation
may have been produced over a long length of time. The most
notable difference in generations is not noticeable with the naked
eye, but at a genetic level. Draygon genetic scientists are
constantly trying to perfect the Draygon genetic structure.
What flaws Draygons may have is being kept very secret and all
attempts to discover such genetic defects has so far proved
ill-fated.
Exact numbers on
the size of each batch are unknown. The Draygons are
believed to have several secret cloning facilities across the
galaxy.
1st
Generation |
20%
Ints, 70% Drones, 10% mutants.
Only 0.5%
of mutants survived.
Clone rate
60% successful
Notable 1st
Gen: Duke, Crax
|
2nd
Generation |
20%
Ints, 75% Drones, 5% mutants
2% of
Mutants survived
Clone rate
70% successful
Notable 2nd
Gen: Armageddon
|
3rd
Generation |
70%
Ints, 15% Drones, 15% Mutants
12% of
Mutants survived
Specially
engineering Mutants were successfully created including
Black Draygons and Female Draygons.
Clone rate
93% successful
Notable 3rd
Gen: Fireball (aka. Inferno), Anthrax, Poison, Lockjaw
|
4th
Generation |
50%
Ints, 50 % Drones
Clone rate
12% successful.
A disastrous
batch of Draygons no doubt caused due to their attempt to cleanse
the genetic pool of the defects causing Mutants.
Failure of
this batch played a considerable part in the defeat of the
Draygon Empire
|
5th
Generation |
100%
Ints
Clone rate
95% Successful
With the
genetic pool cleansed the Draygons start to repopulate
their Empire.
Notable 5
Gen: Warlord Carnifex
|
6th
Generation |
60%
Ints, 40% Drones
Clone rate
92% successful.
This is the
largest batch of Draygons ever grown, by order of Warlord
Carnifex.
|
Apocalypse
Draygons |
These
monsters were created out of time and are not considered
to belong to any Generation of Draygons.
|
Notable Draygon's
Emperor Drangal
(although not technically a
Draygon)
The exiled deranged scientist Hieuielllish was exiled from his own
dimension/galaxy. Forced to exist as a mortal he continued his evil
twisted experiments in genetics. His goal was to create a super race.
One such 'Frankenstein' experiment created a single creature, DRANGAL.
Drangal escaped, but was nothing more than a maniacal beast.
Hieuielllish attempted to recover his creation, but was killed while
defending his fortress against Republic forces.
Drangal wound up on the desert world of
Tatooine, how, no one really
knows for sure. He was found by Klatak, a champion Dool fighter employed
by Jabba the Hutt. As an amusement Jabba threw the beast into the Dool
arena. It killed the Gammorean Gladiator champion. At first Jabba was
appalled, and order the beast slain, but whenever anyone made any
aggressive action against it Drangal killed them. Soon Drangal was Dool
champion and Jabba's favourite.
Drangal changed. It turned out that his mind was not really that of a
beast, but of a deranged child, and the child was maturing. And
Drangal's intelligence was increasing at a dramatic rate. He took charge
of many of Jabba the Hutt's operation including leading a group of
pirates known as Phoenix. He started to grow too powerful. The pirates
became loyal to Drangal, and the beast turned on his Hutt masters, so
the Hutt's set him up. Jabba gave away Drangals location to the Republic
navy who were able to engage Drangal in starship combat. The battle was
a long one. Drangal had become a genius in command and had built himself
a small fleet with the money he had stolen. Eventually the Republic
forces were victorious, sending the Phoenix starship with Drangal in
command hurtling into a nearby sun. Drangal was thought dead.
Drangal survived. His skin and scales burn off by the flames of the
sun, but somehow he survived. He escaped his fiery doom and set out to
conqueror the galaxy. He still had many pirates loyal to him and with
their help they kidnapped several of the galaxies top genetic engineers
to create a race in his own image. It was the birth of the Draygon
Empire
Dex: 3D Know 2D Mech: 2D
Perc: 3D* Str: 10D** Tech: 2D
Brawl Parry: 10D, Dodge: 5D, Aliens: 5D, Planets: 4D, Streetwise: 8D,
Survival: 14D
Technology: 6D, Piloting: 5D, Bargain: 6D, Command: 8D,
Command:Draygons: 10D+2,
Con: 5D, Search: 6D, Brawl: 12D, Lifting: **, Stamina: **,
* Despite his flashes of genius Drangal is quite insane. Any attempt
to make a force attack on Drangal can bring about a random effect.
Usually, however, it simply turns him into a rage.
** Drangal's Strength code is simply to reflect his skill dice and
how much damage a mere swipe from the beast would cause. Exactly how
strong he is has never been put to the test. But he has in the past
toppled AT-AT walkers, torn holes in the hull of Star Destroyers and
survived a fall into a sun. PC's really shouldn't want to get into a
fight with this guy! For a more random damage use (1D20)D6.
Duke of Draygons
Dex: 3D Know 2D Mech: 2D
Perc: 3D Str: 7D Tech: 1D
Draygon Int.
Heavy Weapons: 7D, Dodge: 5D, Flying: 7D, Brawl Parry: 8D, Survival:
6D, Streetwise: 7D
Planets: 6D, Starship Tactics: 7D, Piloting: 5D, Bargain: 5D,
Command: 8D, Search: 6D
Brawling: 9D, Lifting: 10D, Stamina: 9D, Security: 4D,
The Duke is a First Generation
Draygon. If there is such a thing as a
level headed Draygon then it is the Duke. The Duke is totally loyal to
Drangal, but will not cause needless pain to prisoners. He is also the
only Draygon to see other species as individuals, and not as prey. In
the later years of the Empire after Drangals death, and the release from
Drangals mind programming, the Duke and Crax came to blows, the first
Draygon civil war. Due to only having a few loyal to him the Duke
eventually fled and requested asylum within the New Republic. The Duke
and his followers settled on a harsh world with no sentient inhabitants,
which they renamed Dragon Home. Bound by his agreement with the New
Republic the Duke was never to leave Dragon Home.
Crax, Warlord of Draygons
Dex: 3D Know 2D Mech: 2D
Perc: 3D Str: 7D* Tech: 1D
Draygon Int.
Heavy Weapons: 9D, Dodge: 6D, Flying: 7D, Brawl Parry: 9D, Survival:
5D, Streetwise: 4D
Planets: 5D, Starship Tactics: 6D, Command: 7D, Search: 6D, Brawling:
11D, Lifting: 12D, Stamina: 10D, Demolition's: 6D
* +1D natural Armour
Crax, like the Duke is a first Generation
Draygon. Placed in command
of the Draygon starfleet Crax is a viscous commander who takes pleasure
from the total destruction he causes. He has also been known to play
with his food, slowly tearing the limbs off the poor human whom he
intends to feed upon. His scales also have a tint of red after ordering
the genetic engineers to splice his DNA with that of a Devil-Draygon to
increase the toughness of his hide.
After the death of
Drangal, Crax and Armageddon went on a galactic
rampage of destruction.
Armageddon, High Lord
Dex: 3D Know 2D Mech: 2D
Perc: 3D Str: 12D Tech: 1D
Devil Draygon
Dodge: 5D, Flying: 5D, Brawl Parry: 6D, Survival: 6D, Streetwise: 3D,
Planets: 5D,
Starship Tactics: 5D, Command: 7D, Search: 5D, Brawling: 12D,
Lifting: 12D, Stamina: 12D,
A Sixth Generation Devil-Draygon Mutant. Taller and more powerful
than other Draygons, this red scaled nightmare is a true terror amongst
Draygons. Armageddon came to power after Drangals death, where he allied
himself with Crax a set about the destruction of galactic society.
Draykmihr
(Vakan), Dark Lord
Dex: 4D Know 2D+2 Mech: 3D
Perc: 3D Str: 3D+1 Tech: 2D
Genetically enhanced human
Lightsabre: 8D, Blaster:6D, Dodge: 6D, Survival: 6D, Streetwise:
7D+1, Piloting: 6D,
Gunnery: 6D, Command: 6D, Search: 6D, hide/sneak: 5D, Con: 5D,
Brawling: 7D,
Stamina: 7D, Security: 4D, Computers: 5D, CONTROL: 8D, SENSE: 7D,
ALTER: 9D
Vakan was once nothing but a petty street punk leading a small gang
of swoopers called the Dark Warriors. He had minor force abilities and
his natural aggression and hatred of society led to the Dark Side. He
soon found that the Dark Warriors wanted nothing to do with him. He
killed most of the gang and roamed the galaxy until being offered the
opportunity to become a Dagger Commander by the Duke. But the Duke was
following the Emperor Drangals twisted plan to even the score with the
false Empire and it's Dark Side servant Darth Vader. An ancient and
thought forgotten ritual was used to bring forth the spirit of a long
dead Sith Lord known as Draykmihr. Draykmihr used Vakan as a vessel for
his spirit, sur pressing most of Vakan's own will. He was not impressed
by Vakan's weak frame and attempted to genetically enhance Vakan's body.
An experiment which failed, leaving Vakan a twisted combination of human
and Draygon.
Occasionally Vakan's personality will surface. He is no longer the
young man of hatred that he once was, but a weak soul begging for
freedom from his now terrible existence.
Nemesis, Lord of the Apocalypse Draygons
Dex: 3D Know 2D Mech: 2D
Perc: 3D Str: 9D Tech: 1D
Apocalypse Draygon
Dodge: 5D, Flying: 7D, Brawl Parry: 8D, Survival: 4D, Streetwise: 7D
Bargain: 6D, Command: 7D+1, Search: 6D, Brawling: 10D, Stamina: 12D
The Apocalypse leader is one of cunning, unusual in a
Draygon. He is
willing to make deals with other species too further his own goals. He
is also willing to break such deals at a whim.
Poison & Anthrax
Dex: 3D Know 2D Mech: 2D
Perc: 4D Str: 6D Tech: 1D
Female Draygon.
Dodge: 6D, Flying: 6D, Planets: 4D, Aliens: 5D, Streetwise: 6D,
Technology: 5D, Survival: 6D
Bargain: 5D, Command: 6D, Con: 7D, Hide/sneak: 6D, Search: 6D,
Persuasion: 6D,
Brawl: 7D, Stamina: 7D, Security: 5D, First Aid: 4D
In a bid to expand the Draygon Empire a party of three
Draygons,
Poison, Anthrax and Lockjaw, were sent into the realm known as
Otherspace. Their mission was to map this new expanse and locate viable
targets for conquest. They were also to find new technology that the
Draygon Empire may use.
Unfortunately the trio have no way of returning to
realspace. Their
contact with the Charon was unsuccessful. Despite their survival, the
arachnids showed too much initiative for the Draygons. The original
mission may have also backfired, for if they ever find a way into
realspace the Charon have targeted the Draygons for examination and
extermination.
Poison did come close to finding a way back to realspace when she met
with a small group of rebels who had the misfortune to crash in
Otherspace. The rebels were all but willing to return Poison to
realspace until her treachery became apparent.
Lockjaw
Dex: 3D Know 2D Mech: 2D
Perc: 3D Str: 7D Tech: 1D
Draygon Int.
Dodge: 5D, Flying: 5D, Brawl Parry: 5D, Survival: 4D, Piloting: 5D,
Astrogation: 5D
Search: 4D, Security: 4D, Computers: 4D, Starship Repair: 3D+2
Accompanying Poison and Anthrax was Lockjaw. He is nothing more that
a thug, sent to keep check on the 'females'.
Empress Glasyana
Very little is known about the Empress
Glasyana. She was supposedly a
beautiful woman with demonic traits of horns, wings and forked tail. The
rumour goes that she was a powerful being from a higher dimension.
Others say she came from a parallel universe similar to Otherspace known
as the Demon Realm. She was 'summoned' as a consort to the Emperor, but
the two had little contact within their own Empire. It was Glasyana who
commissioned the genetic engineers to produce the 'female' Draygons for
her sick carnal pleasures. There were other rumours saying that she had
magical powers and could even grant wishes, all unsubstantiated.
Whatever became of the Empress Glasyana is also a mystery. It is known
that she disappeared, again rumours say killed, shortly before the
Battle of Hoth.
Draygon Ranks
Drangal made up the Draygon rankings system, and as Emperor chooses
to alter it as he sees fit.
Emperor
(Drangal)
Empress
(Glasyana)
Duke
Warlord
Dark Lord
High Lord
Lord
Commander
Int
Dagger Commander
Dagger
Dagger
Dagger are also referred to as
Non-Draygon. The term Non-Draygon does
not apply to other races, but to those other races that serve the
Draygon Empire. Of those servants the Dagger are the warriors. Clad in
Powersuit Battle-Armour with an array of weapons most are pirates and
cut-throats, some of whom served Drangal in the Phoenix Pirates. The
Dagger work as crewmen on Draygon starships, or as guards on Draygon
bases and captured worlds. They Guard the slaves and 'food stores'.
Despite the fanatical, genocidal nature of most Dagger they still only
rank at the bottom of the Draygon hierarchy.
Dagger Warrior
Dex: 3D Know 1D Mech: 2D
Perc: 2D Str: 3D Tech: 1D
Blaster: 5D, Dodge: 5D, Armour Weapons: 5D
Heavy Blaster Rifle (6D)
Dagger Armour
Provides full cover +2D to resist all damage. Dexterity skills -1D
due to bulk.
Wrist Cannon (4D+1)
Flame Thrower (5D)
Grenade Launcher (5D) [with 5 grenades]
Technology
Most of Draygon Technology is stolen. Their Warships are crudely made
and most of their weapons to open to jury rig rules for possible
malfunction.
Draygon Blaster Cannon
Skill to Use: Heavy Weapons
Range: 20 / 40 / 60
Damage: 7D
Capsule: A Draygon Cannon is a large cylindrical weapon and very
heavy. A Character must make a Difficult Lifting roll in order to be
able to use it. The early Draygons used these weapons but later
generation relied solely upon their physical fighting prowess.
Draygon Constructs
Drangal began to question sending his drones to their deaths as
front-line troops. He ordered a project to be set up to produce a more
expendable non-draygon soldier. Several Draygon Constructs were built,
all were deemed as failures. They were created on a framework of a
Dragon drone body minus the wings, and heavily cyborged. The result were
a batch of freaks. The Mark I was a failure and died shortly after its
creation. The Mark II was too dangerous and would not obey orders. It
was locked in a cell where it probably still is to this day. Remember,
Draygons do not kill their own. The Mark III was a more human approach.
It was even field tested in a small campaign, where the Draygon forces
were defeated by the untimely arrival of Coynite Mercenaries. The Mark
III construct was destroyed. Xzaakrys, the Mark IV construct survives,
but has been deemed a failure. After the failure of the Mark IV
construct the project was abandoned.
Xzaakrys, Mark IV Draygon Construct
Dex: 4D Know 2D Mech: 2D
Perc: 3D Str: 6D Tech: 1D
Blaster: 6D, Dodge: 5D, Brawl: 7D, Stamina: 7D, Lifting: 7D, Starship
Piloting: 4D
Special abilities:
Natural Armour (+1D)
The Mark IV construct requires oxygen, but will not die without it.
The Mark IV construct can survive 1D hours without oxygen. Then it loses
1D from all skill per 30 minutes until it's Stamina reaches zero. At
this point it goes into a comatose state, but will revive when placed
into a breathable environment.
Xzaakrys, the Mark IV construct was already deemed a failure. That
was before the incident that freed him from the Draygons. A small team
of operatives from the Rebel Alliance had managed to escape the food
store and were trying to get out of the Draygon base at the heart of the
Astro Seas. They hid in the medical bay, where the Mark IV construct was
strapped into an upright chamber. The bumbling rebels were captured by
the Draygon doctors, and were about to be put to death when the Mark IV
had other thoughts. Breaking free of it's restraints the Mark four
opened a can of whoop ass on the Draygon doctors and joined the rebels
in their escape.
How exactly the Mark IV construct was named Xzaakrys is not clear. He
is a simple minded being with a child like sense of wonder. Always ready
for a fight, but very protective of his friends. A question that has yet
to be answered yet, although he attacked the Draygon doctors, would he
again be capable of attacking another Draygon. What exactly was in the
mind probes that the Draygon gave him?
Playing Draygons
It is not recommended that players play regular
Draygons. Firstly
they are really too strong to use as a player-character. Secondly their
devotion to the Emperor Drangal and his plan to conqueror the galaxy
make them tricky to role-play.
Play Xzaakrys, the Mark IV Draygon Construct (see adventure
hooks)
Play a female Draygon.
These are the most likely to be found in whatever campaign you are
running. As they do not have the Draygon mind-programming they could
feasibly be helping the Rebels Alliance, the Empire, Bounty Hunters,
Pirates, Smugglers, the list goes on.
Female Draygons will probably be ashamed of their heritage, often
choosing to keep to their human guise. They are very affectionate, but
could also be very promiscuous. A female Draygon, you must remember, is
*not* female, they are still asexual, but they are more likely to take
on female personalities. They may also start to despair at the fact they
can not have any children.
Play a Draygon Mutant
Discuss with your GM. The appearance could be similar to a regular
Draygon. Maybe less Strength if used as a PC.
Adventure hooks
The Astro Seas.
The PC's try to destroy the Draygon base at the heart of the Astro
Seas.
First they would have to avoid the Draygon starship patrols. Then fly
through the extremely dense asteroid field. PC's should be able to land
on the asteroid and find an airlock. (the map from Strike force:
Shantipole is perfect for the Draygon base).
The PC's must plant the explosives and get out.
On their escape they come across the medbay and
Xzaakrys, the Draygon
Construct who helps them to escape.
Trapped
Trapped on a planet under Draygon control the PC's must avoid being
rounded up as food.
A local rebel leader suggests that the PC's somehow sabotage the
Draygon Mothership.
PC's must find a way into the Mothership and a way to destroy it.
However, with things seemingly under control an Imperil fleet arrives
to retake the planet and it looks like they will destroy the Mothership
before the PC's can escape.
Otherspace revisited
The PC's after hyperdrive malfunction end up once more in
otherspace.
They find a derelict capital ship and decide to investigate for spare
hyperdrive parts. There they fins a beautiful woman who asks to
accompany them. Eventually she introduces her comrades, Anthrax and
Lockjaw. She is Poison.
The Charon arrive. They assault the wreck knowing that there is
someone aboard. The PC's may be surprised to find the Draygons fighting
on their side against the Charon.
Lockjaw is presumed killed, only to return later in the adventure as
a mutated Charon Construct!
After the PC's repair their ship to return to realspace Poison
becomes more aggressive and tries to steal the ship forcing the PC's to
fight off the three Draygons while escaping before more charon return.
Sith Revenge
The Dark Lord Draykmihr knows the location of
Xanos, an ancient Sith
stronghold.
A Jedi in the players party receives a premonition of this. The PC's,
after investigation, are able to track the Draygon's to the world of
Xanos, which is in a decaying orbit around a dying sun.
There they find Draykmihr trying to open a Sith tomb.
To complicate matters Imperial ISB agents arrive on
Xanos.
The PC's end up working with the
ISB, who no doubt betray the PC's,
to stop Draykmihr opening the tomb.
The Jedi is forced to confront
Draykmihr. The two duel as the sun
goes supernova forcing all to escape with haste!
Timeline
15 years before ANH |
Drangal is created by the twisted
genetic engineer Hieuielllish.
Drangal escapes and is found by Jabba the Hutt's henchmen on
Tatooine.
|
14 years before ANH |
Drangal competes in the barbaric Dool fights. He is
undefeated. |
12 years before ANH |
Drangal joins the Phoenix Pirates as a boarder. |
11 years before ANH |
Drangal takes command of the Phoenix Pirates but
Jabba the Hutt betrays him to the Republic. The starship Phoenix
is destroyed, its remains with Drangal on board career into a sun. |
10 years before |
The cult of Dagger emerges. A Pirate group who
worship Drangal as their god. |
8 years before ANH |
Drangal returns. He captures several of the
galaxies most renown genetic scientists and forces them to create
a race in his own image. |
7 years before ANH |
The Thirteen are created.
The First Generation Draygons are created.
Drangal sends The Thirteen into exile.
|
5 years before ANH |
Second Generation Draygons |
1 year before ANH |
Third Generation Draygons
First appearance of the Empress Glasyana
|
1 year after ANH |
Vakan is possessed by the spirit of the Dark Lord
Draykmihr.
The first Female Draygons are created.
Draygon Construct project.
|
2 year after ANH |
Fourth Generation Draygons
The Empress Glasyana disappears, presumed dead.
Darth Vader kills the Emperor Drangal
The Draygon Empire falls.
|
8 years after ANH |
Draygon Civil War.
The Duke asks the New Republic for asylum.
Dragon Home becomes the home of the Dukes
Draygons.
|
9 years after ANH |
Crax and Armageddon become enthralled in a war with
the New Republic, but are outnumbered.
Crax seeks out The Thirteen.
Draygon number dwindle as Draygon clone tanks are destroyed by
New Republic forces.
|
10 years + after ANH |
Rumours of Drangals return...? |
|