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New Heroic Classes
Holovid
Superstar
The Holovid superstar just loves
to be the center of everyone's' attention. Keen to entertain and amuse
the masses. Usually the would-be Holovid Superstar starts out on their
homeworld. A musician may play in local cantinas, an actor may travel
with a small amateur dramatics society, and sports star may play for a small
local team. Once they hit the spotlight though fame, and possibly
fortune, is theirs. Their image is broadcast across the galaxy via the
holonet (though this is much restricted during the Empires reign) and they
soon become a household name, ready for the media to tear down with lies and
made-up stories such as 'Lucy Starflair once dated Luke Skywalker shock!'
For a Holovid Superstar working for the Rebel Alliance things would become
very tricky if they didn't go to great lengths to hide their identity.
As their career progresses the superstar eventually branches out into another
line of work. A model may become a singer, or an actor. Likewise,
a sports entertainer may go into acting. Be it rain or shine, for the
Holovid Superstar 'The Show must go on.'
Class Skills: Balance,
Diplomacy, Entertain, Knowledge, Listen, Profession, Spot.
Starting feats:
Weapon Proficiency (Blaster Pistols), Weapon Proficiency (Simple Weapons)
Vitality:
D6 + Con Skill Points: 6
+ INT
Superstar
At 2nd, 8th and 14th levels the character
chooses a Superstar Profession from Actor, Clown, Musician, Model or Sports
Entertainer. Each time the superstar class feature is gained the
character gains the bonus class skills relating to that profession.
Additionally they gain a bonus onto all Entertain and Profession skill checks,
+2 at 2nd level, +4 at 8th and +6 at 14th. Additionally they gain a +1
bonus onto one of their newly acquired class skills.
Actor - You are a thespian.
One of the great arts, that of story-telling in the form of physically
portraying characters. Be it on a small stage or in a vast holovid
theatre, the show must go on. Gain class skills - Bluff,
Disguise, Entertain (acting), Intimidate, Profession (actor), sense motive,
tumble.
Clown/Jester/Comedian - You
can make people laugh through mime, tomfoolery or through jokes. You can
world in fairgrounds or on the stage doing stand-up gags. Gain class
skill: Bluff, Entertain (Comedian), Jump, Move silently, Profession
(comedian), Sleight of Hand, Tumble.
Singer/Musician - You have
great vocal and musical talent. You could be an opera singer in Tapani,
a cool Jizz Band musician playing the Mid Rim or even a bard from a primitive
such as Gar. Gain class skills: Entertain (singer/musician),
Listen, Profession (singer/musician).
Model - simply put, you
look good. You can get along in life on your good looks alone.
Your choice of modelling could be for flash fashion designers on Coruscant, or
for sleazy pictures in Hutt space. Either way you need nothing but a
smile to make money. Gain class skills: Disguise, Profession
(model), Pilot, Ride.
Sports Entertainment - What
make you a Superstar is you physical prowess. You can turn your hand to
most sports, be it Pod-Racing on Tatooine or Wrestling on Elrood. Most
Sports Entertainers are dexterous and have a high constitution. Gain
class skills: Climb, Jump, Profession (Sports Entertainment), Ride, Pilot,
Swim, Tumble.
Megastar
- at 12th level you become a Megastar. Any money made by use of the
Profession skill is multiplied by x2. At 20th level the character
becomes an even bigger Megastar and multiplies all money made through the use
of the Profession skill by x4.
Feats
- when the character gains a feat as a special bonus they choose a feat from
the following list according to their Superstar career choice.
Actor bonus feats -
Acrobatic, Alertness, Ambidexterity, Cautious, Cosmopolitan, Dodge, Mobility,
Fame, Frightful Presence, Headstrong, Impersonator, Influence, Martial Arts,
Mimic, Persuasive, Perfect Memory, Skill Emphasis, Sharp-eyed, Trick, Weapon
Finesse.
Comedian bonus feats -
Acrobatic, Alertness, Ambidexterity, Animal Empathy, Athletic, Combat
Reflexes, Dodge, Mobility, Fame, Influence, Iron Will, Mimic, Perfect Memory,
Skill Emphasis, Trick.
Singer/Musician bonus feats
- Ambidexterity, Combat Reflexes, Dodge, Endurance, Fame, Frightful Presence,
Headstrong, Improved Initiative, Influence, Lightening Reflexes, Mimic, Skill
Emphasis, Sharp-eyed.
Model bonus feats -
Acrobatic, Ambidexterity, Athletic, Cosmopolitan, Dodge, Fame, Headstrong,
Impersonator, Influence, Persuasive, Skill Emphasis, Stamina, Trick,
Trustworthy.
Sports Entertainer bonus feats
- Acrobatic, Ambidexterity, Armour Proficiency (light), Athletic, Combat
Expertise, Dodge, Mobility, Endurance, Fame, Frightful Presence, Great
Fortitude, Infamy, Lightening Reflexes, Martial Arts (any), Nimble, Rugged,
Run, skill emphasis, Starship Operation, Stamina, Toughness, Two-Weapon
Fighting, Weapon Finesse, Weapon Focus, Weapon Group Proficiency (Blaster
Rifles), Weapon Group Proficiency (Vibro Weapons).
|
Level |
Base Attack |
FORT |
REF |
WILL |
Special |
Defense |
Reputation |
|
1 |
+0 |
+0 |
+2 |
+0 |
Starting Feats |
+2 |
+0 |
|
2 |
+1 |
+0 |
+3 |
+0 |
Superstar +2 |
+2 |
+1 |
|
3 |
+2 |
+1 |
+3 |
+1 |
Bonus
Feat |
+3 |
+1 |
|
4 |
+3 |
+1 |
+4 |
+1 |
|
+3 |
+1 |
|
5 |
+3 |
+1 |
+4 |
+1 |
Skill
Emphasis |
+3 |
+2 |
|
6 |
+4 |
+2 |
+5 |
+2 |
Bonus
Feat |
+4 |
+2 |
|
7 |
+5 |
+2 |
+5 |
+2 |
|
+4 |
+2 |
|
8 |
+6/+1 |
+2 |
+6 |
+2 |
Superstar +4 |
+5 |
+3 |
|
9 |
+6/+1 |
+3 |
+6 |
+3 |
Bonus
Feat |
+5 |
+3 |
|
10 |
+7/+2 |
+3 |
+7 |
+3 |
Skill
Emphasis |
+6 |
+4 |
|
11 |
+8/+3 |
+3 |
+7 |
+3 |
Bonus
Feat |
+6 |
+4 |
|
12 |
+9/+4 |
+4 |
+8 |
+4 |
Megastar
x2 |
+7 |
+5 |
|
13 |
+9/+4 |
+4 |
+8 |
+4 |
Bonus
Feat |
+7 |
+5 |
|
14 |
+10/+5 |
+4 |
+9 |
+4 |
Superstar
+6 |
+8 |
+5 |
|
15 |
+11/+6/+1 |
+5 |
+9 |
+5 |
Skill Emphasis |
+8 |
+5 |
|
16 |
+12/+7/+2 |
+5 |
+10 |
+5 |
Bonus
Feat |
+9 |
+6 |
|
17 |
+12/+7/+2 |
+5 |
+10 |
+5 |
|
+9 |
+6 |
|
18 |
+13/+8/+3 |
+6 |
+11 |
+6 |
Bonus
Feat |
+10 |
+6 |
|
19 |
+14/+9/+4 |
+6 |
+11 |
+6 |
|
+10 |
+7 |
|
20 |
+15/+10/+5 |
+6 |
+12 |
+6 |
Megastar x4 |
+10 |
+7 |
Soldier
of Gar
The Soldier of Gar is much like
any other soldier, but coming from a more primitive world his skill base is
different. The Soldier of Gar would have no knowledge of computers,
starships or heavy weapons. Instead she is more proficient with simple
and primitive weapons and mounted combat. This is not to say such skills
cannot be easily learnt, many Garbarians do leave Gar and travel the Galaxy.
Class features as Solider RCRB
with the following exceptions;
Class Skills: Climb,
Craft, Handle Animal, Intimidate, Knowledge, Profession, Ride, Spot, Treat
Injury
Starting feats:
Weapon Proficiency (Blaster Pistols), Weapon Proficiency (Simple Weapons),
Weapon Proficiency (Primitive Weapons), Exotic Weapon Proficiency, Mounted
Combat.
GM Note:
The Soldier of Gar can be used for any soldier from a primitive culture, eg.
Ewok.
Dark Side Heroic Class
Dark
Jedi
Some people or creatures are just
born evil without any influences. Others are taught evil from an early
age. Such teachings are the ways of Dark Cults. The Dark Jedi may
follow the teachings of the Jedi, but he follows his own code on conduct.
A Dark Jedi sees the force as a means of gaining power. Using the force
to cheat, steal and kill is often acceptable, although even Dark Siders have
their own morals. Eventually the Dark Side takes hold of the Dark Jedi's
heart and any final morals are vanquished. The path of the Dark Side is
not a pleasant one. The Dark Jedi will start to pay the toll of the Dark
Side with their mind or body, and eventually both. Only few Dark Jedi
are able to keep a grip on the Darkness that would destroy them. These
are the Dark Jedi of legend that command Dark Armies and bend the Dark Side to
their will.
Class Skills: As Jedi
Guardian (RCR page 62)
Starting feats: As
Jedi Guardian (RCR page 62)
Vitality:
D8 + Con Skill Points: 4
+ INT
As Jedi Guardian
(RCR page 62) with the following additions.
Dark Side Rage
- At 4th level, and every 4 levels thereafter, the Dark Jedi gains Dark Side
Rage once per day. For a single attack action the Dark Jedi may add his
Dark Side Point total to either his attack or Damage. The Dark Side Rage
bonus can be split between attack and damage on the same action. The
Dark Jedi automatically gains a Dark Side point for using Dark Side Rage.
Demands of the Dark Side - at
5th level, and every five levels thereafter, the Dark Jedi receives an
additional Dark Side Point.
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