CLUB SQUIRREL - Over 100 years of Role-Playing

 

   
ugavine.com WFRP Home Player Characters NPCs Campaign     Forum
 
WFRP Adventures
Equipment: Steam Trike
New Race: Medusa
New Rules: Alcohol
New Rules: Wrestling
Olde World Games
Warriors of Gar

 

Welcome to Grim's world of perilous adventure

WARHAMMER

Alcohol in the Old World

by Grim Battleaxe

These rules are are based on the Poisons rules from the WFRP Rulebook. I did look at the rules by Andrew Shorrock found at warhammer.net but decided to go my own way because this version is similar to my own home-brew system I use in other RPG’s. This is nothing against Andrew’s fine work and I will probably be using his behavior table.

How it works

The character must make a T x 10 test for every tankard of alcohol they consume beyond the total of their Toughness. i.e. a PC with T:3 may consume 3 tankards before making a Test.

Every test after the first is at -5% per roll.

Consume Alcohol Skill

Any character with this skill may consume their T x 2 before making a Test and do not use the -5% multiple drink modifier. They also get a +10% modifier to their roll.

 

Each of the following drinks has a Test Modifier dependant on the strength of the brew.

Drink  Type  Test Modifier  Cost
Strongarm Cider  cider 0% 10d
Dark Dwarf Brew ale 0% 9d
Middenheim Mild ale +10% 7d
Dragon Brew ale 0% 9d
Giddy Goblin ale -15% 12d
Bloody Warhammer ale -10% 9d
Reikland Whiskey whiskey -10% 30d or 10/- per bottle
Templar's Tipple wine +10% 20d or 4/- per bottle
Chaos Bringer liquer 0% 30d or 10/- per bottle
Loren Whisper wine +5% 100d or 15/- per bottle
Altdorf's finest wine +5% 1/- or 25/- per bottle

For every failed Test all of the characters skills are at -10%.

GM may wish to roll on the BEHAVIOUR CHART by Andrew Shorrock found at www.warhammer.net

 

If a characters DEX falls to zero they are literally legless and can not walk.

Once a characters WP falls to zero they fall unconscious for 1D4 +4 hours. They regain their skills at +10% per hour once conscious. Taking a dose of Trinkwort will half the characters recovery time i.e. Recover +20% skills per hour.

 

Associates Links   Special Features  
Club Squirrel Star Wars RPG Holonet   Naked in Space RPG About ugavine.com
Dreadtech's Minis Page        
Ugavine Art Star Wars Artists Guild   Doctor Who Stourbridge Wargamers
Sneddonia @ Etsy     Dungeons & Dragons Sithspawns Forums