Saga Edition


Sithspawn Speaks

So finally it's here, Star Wars RPG Saga Edition, and about time too!  So is it any good?  I'll put it simple so you can understand - YES!

Here are a few Saga stats until Ugavine can get the rest of the 'Lair updated.


Doctor Ugavine
CL 10

Medium Human noble 2 / scoundrel 7 / scout 1
Destiny ; Force 10; Dark Side 0
Init +9; Senses Perception +13
Languages Basic, Dosh, Gamorrean, High Galactic, Huttese, Ithorese, Jawa, Mon Calamarian, 

Defenses Ref 21 (flat-footed 22), Fort 21, Will 25
hp 51; Threshold 21

Speed 6 squares
Base Atk +6; Grp +6
Atk Options Point Blank Shot
Special Actions Disruptive, Dodge

Abilities Str 11, Dex 8, Con 11, Int 22, Wis 17, Cha 17
Talents Presence, Disruptive, Gimmick, Master Slicer, Trace, Jury Rigger
Feats Cybernetic Surgery, Dodge, Point Blank Shot, Skill Focus (x3), Surgical Expertise, WP (pistols, rifles, simple)
Skills Deception +13, Initiative +9, Knowledge (Bureaucracy) +16, Knowledge (Galactic Lore) +16, Knowledge (Life Sciences) +16, Knowledge (Physical sciences) +16, Knowledge (Technology) +21, Mechanics +21, Perception +13, Persuasion +13, Pilot +9, Treat Injury +13, Use Computer +21

Doctor Ugavine is a high ranking Tech.  In his society that makes him a very important person.  After all, only a primitive war orientated race would consider military ranked individual, such as General or Admiral, as a leader.  Doctor Ugavine is arrogant, even for a Nosferartau.  He classes all other races as primitives, which is mostly true on a technological level.  Even so, Dr.Ugavine cares.  He cares passionately for peace and freedom.  Slavery and war disturb him very much.  He doesn't see why two armies would want to fight to the death causing pain and suffering when they could just sit down and discuss things over supper.  He knows his way is the right way, because he's always right.

Doctor Ugavine many years ago aided the Jedi Knights, and was an associate to Jedi Master Yoda.  Though even the Jedi Master found him annoying.  Ugavine was elected Chief of his people the Nosferartau.  This is not a position of power but of standing.  He was the figurehead and ambassador for his people.  That was until he was killed by the assassin Nish, which he was rather unhappy about.  Naturally Ugavine appealed against his death, and due to his high standing within his society was granted the honour of re-cloning.  Even that didn't go to plan when his new clone body was inhabited by the Dark Lord Phantillian before his own mind could be transferred.  Fortunately his primitive ally DAX saved him and he was eventually restored.  He did however lose his title as Chief as it is forbidden in Nosferartau society for a re-clone to hold that position.

Doctor Ugavine was not long later contacted by the Time Lord Balthasar.  the time Lord instructed Ugavine to join the Time Bandits, and he had no choice but to obey as a Nosferartau must obey the commands of a Time Lord.


Jo'din Northstar 
CL 1

Medium Twi'lek Jedi 1
Destiny 1 ; Force 5; Dark Side 0
Init +8; Senses Perception +6
Languages Basic, Twi'lek, Lekku, Huttese, Wookiee

Defenses Ref 16 (flat-footed 13), Fort 15, Will 14
hp 30; Threshold 14

Move 6 squares
Ranged Lightsaber +4 (3D8)
Base Atk +1; Grp +4
Atk Options
Special Actions None
Abilities Str 16, Dex 16, Con 11, Int 14, Wis 12, Cha 15
Talents Deflect
Feats Exotic Weapon (Lightsaber), Improved Defenses, WP (pistols, simple)
Skills Acrobatics +8, Initiative +8, Perception +6, Use The Force +7
Possessions Lightsaber, medpac, comlink

A youngling as the Clone Wars came to an end.  Somehow she escaped the Jedi purge, hidden for many years by a convent on Ryloth.  But Vader increases his search for remaining Jedi and Ryloth is no longer safe.  Will the pretty blue Twi'lek survive and fulfill her destiny as a Jedi Knight? 


Bail Ohmar
CL 11

Medium Chiss soldier 8 / gunslinger 3
Destiny ; Force 11; Dark Side 0
Init +16; Senses Perception +11
Languages Basic, 

Defenses Ref 28 (flat-footed 22), Fort 28, Will 24
hp 63; Threshold 28

6 squares
Ranged blaster pistol +17 (3d6+6) or
Ranged blaster pistol +12/+12 (3d6+6) with Double Attack or
Ranged blaster pistol +17 (3d6+6) and blaster pistol +17 (3d6+6) or
Ranged blaster pistol +12/+12 (3d6+6) and blaster pistol +12 (3d6+6) with Double Attack
Base Atk +11; Grp +17
Atk Options Point Blank Shot, Precise Shot, Ranged Disarm, Rapid Shot, Running Attack, Trigger Work
Special Actions Indomitable, Quick Draw, Trusty Sidearm +1

Abilities Str 16, Dex 22, Con 16, Int 12, Wis 12, Cha 13
Talents Armor Mastery, Improved Armor Defense, Juggernaut, Indomitable, Ranged Disarm, Trigger Work
Feats Dual Mastery I, II & III, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Running Attack, Vehicular Combat, WP (pistols, rifles, simple)
Skills Endurance +13, Initiative +16, Perception +11, Pilot +16, Use Computer +11
Possessions blaster pistol, blaster pistol, battle armor

Bail has few real friends.  He does count Torm, Riddick and Bantha Man as true friends, and possibly Minhg.  Bail does have enemies and rivals.  Two such rivals are Lexon Lexgar and Gallandro.  Lexon was once a Den-Gar Commando, and enemies of the Mandalores, who Bail let many people believe he was for many years.  The rivalry with Gallandro is different.  They both believe themselves the better shot, and fastest draw.  Only time will tell.

Bail has chosen to join up with the New Bloodaxe Order because he sees it as his best chance of survival, and best chance at making a difference.  The NBO may not be making headway into the rest of the galaxy at present, but the Blood Drift is already feeling their presence.

Krayl Nor
CL 5

Medium Feeorin Soldier 5
Destiny ; Force 7; Dark Side 0
Init +9; Senses Perception +8

Defenses Ref 18 (flat-footed 16), Fort 19, Will 16
hp 60; Threshold 19

Speed 6 squares
Base Atk +5; Grp +5; Melee +10; Ranged +7
Atk Options Dual Weapon, Rapid Strike, Power Attack
Special Actions  Dodge

Abilities Str 11, Dex 8, Con 11, Int 22, Wis 17, Cha 17
Talents Melee Smash, Indomitable, Devastating Attack
Feats Dodge, Dual Mastery I, Power Attack, Toughness, WP (simple, heavy, pistols, rifles, vibro)
Skills Climb +7, Endurance +4, Initiative +9, Jump +7, Perception +8, Pilot +9, Swim +16, Treat Injury +8.

Warriors of Gar - Role-Playing for over 18 years

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