Club Squirrel Board Game Reviews  
						
							
								
									
										
											
											
												
													
													
														
															
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																I've been a big 
																Star Wars fan 
																from the very 
																beginning, stuck 
																with it through 
																the prequels and 
																even love Jar 
																Jar Binks. I 
																started playing 
																the WEG D6 Star 
																Wars and stuck 
																with d6 for 20+ 
																years with just 
																a few forays 
																into D20 and 
																Saga. So 
																needless to say 
																I was very 
																excited to hear 
																that FFG were 
																bringing out a 
																new Star Wars 
																RPG, albeit with 
																a little 
																trepidation that 
																the system was 
																similar to 
																Warhammer 
																Fantasy Roleplay 
																(3rd Edition), a 
																system I have 
																mixed feelings 
																about.
 
																 
																
																
																STAR WARS 
																Edge of the 
																Empire - 
																Beginner Game 
																Box Set 
																
																
																by Ugavine 
																 
																IMPORTANT: 
																This is a 
																Beginner Game. 
																This is an 
																introduction 
																into 
																role-playing box 
																set, a teaser 
																for the full 
																game that is to 
																come, with just 
																basic rules and 
																no character 
																creation. As 
																such I'm going 
																to review this 
																on what it is. 
																 
																What's in the 
																Box 
																 
																Read This first
																 
																Rulebook 
																4 Characters 
																folios 
																Adventure book 
																Star Wars Dice 
																Character 
																counters 
																Map 
																FFG Flyer 
																 
																The Box 
																Beautiful 
																artwork that 
																immediately 
																generates a Star 
																Wars atmosphere. 
																However, the box 
																is mainly full 
																of air and is 
																very flimsy. You 
																won't be 
																re-using this 
																too long before 
																it falls apart. 
																It's pretty 
																packaging and 
																sadly not a 
																place for 
																storing your 
																books for 
																constant use. 
																 
																Read This 
																first  
																This is just a 
																four page 
																booklet giving 
																examples of how 
																to role-play. 
																Veterans can 
																pretty much 
																ignore this, 
																it's the usual 
																Dave says this, 
																Beth says that, 
																you get at the 
																front of most 
																RPG books. What 
																you will need 
																though is the 
																back page which 
																gives the 
																opening scrawl 
																to the 
																adventure. 
																 
																The Rulebook 
																This is a 48 
																page softback 
																book with 
																everything you 
																need to get 
																started. Good 
																quality full 
																colour paper 
																with great 
																artwork. 
																The layout is 
																pretty straight 
																forward with 
																Chapters on 
																Playing the 
																Game, Combat, 
																Skills, Talents, 
																Gear & 
																Equipment, 
																Starships & 
																Vehicles and 
																Adversaries. 
																The instruction 
																is pretty clear. 
																There are a few 
																examples of play 
																which help 
																understand the 
																rules and it has 
																that all 
																important Index 
																at the back. I 
																did find myself 
																flicking back 
																and fourth 
																through the book 
																during play. A 
																couple of times 
																the rule I was 
																looking for was 
																not obvious, but 
																it still didn't 
																take long to 
																find in such a 
																condensed 
																booklet. 
																Generally the 
																book is nice and 
																easy to read and 
																easy to 
																understand. 
																 
																4 Character 
																folios 
																These are the 
																sample 
																characters to 
																use in this game 
																- note: two 
																more characters 
																are available to 
																download from 
																the FFG web 
																page. 
																Each folio is 
																eight pages, if 
																you count the 
																cover. Each is 
																full colour and 
																like the 
																Rulebook is 
																excellently 
																illustrated. The 
																folios contain 
																information for 
																new players on 
																understanding 
																the Character 
																Sheet, which is 
																in the folio, 
																and explains the 
																use of the 
																custom Star Wars 
																Dice. The folio 
																includes two 
																character sheets 
																for each 
																character, the 
																starting profile 
																and an advanced 
																profile for when 
																they gain 
																experience. The 
																back of each 
																folio gives a 
																brief background 
																on the 
																character. 
 
																	
																	   
																
																 
																These folios are 
																certainly great 
																for new players 
																but even my old 
																school players 
																who have 
																role-played for 
																25+ years loved 
																the folios and 
																there was no 
																arguing over 
																characters. Each 
																character has 
																his/her role, 
																Human Smuggler, 
																Wookiee Hired 
																Gun, Female 
																Twi'lek Bounty 
																Hunter and Droid 
																Colonist. So a 
																thumbs up for 
																the characters 
																folios. 
																 
																Adventure 
																book 
																The included 
																adventure is 
																very much a 
																beginner 
																adventure and 
																written in a way 
																so as to 
																gradually 
																introduce the 
																players to the 
																rules of the 
																game. For both 
																Players and GM 
																this was very 
																useful. The 
																adventure itself 
																is very linear 
																but is good for 
																learning the 
																system, but 
																being a long 
																time GM I 
																managed to flesh 
																it out a bit 
																with GM trickery 
																such as playing 
																the Cantina 
																music and 
																including extra 
																encounters. The 
																book itself is 
																32 pages in the 
																same full colour 
																and has many 
																boxes explaining 
																rules or giving 
																suggestions on 
																what the 
																characters might 
																do. There is 
																scope for added 
																role-playing 
																beyond the scope 
																of the adventure 
																should the 
																characters 
																decide to 
																explore Mos 
																Shutta more, so 
																GMs be prepared 
																for a little 
																off-the-cuff 
																improvisation. 
																Overall as a 
																starter 
																adventure which 
																is probably 
																planned for a 
																single evenings 
																play it is 
																pretty good, 
																immediately 
																immersing the 
																players into the 
																Star Wars 
																universe.
																
																 
																 
																
																 Star 
																Wars Dice 
																Those of you 
																familiar with 
																WFRP3 will 
																recognise the 
																unique dice 
																system of FFG. 
																The use of this 
																dice can give 
																mixed feelings. 
																Cool, something 
																gimmicky, or 
																that sucks that 
																I have to buy 
																their dice too. 
																Personally I 
																like the dice, 
																although you 
																don't get a 
																great many in 
																the Beginner 
																Game and I know 
																that I will 
																personally buy 
																several packs of 
																dice when 
																released which 
																will bump up the 
																price of the 
																game. I'll go 
																over the use of 
																the dice in 
																gameplay. 
  
																
  
																
																 
																 
																
																 Character 
																counters 
																These card 
																counters will 
																again be 
																familiar to 
																players of 
																WFRP3. I'll be 
																honest, I have 
																not even opened 
																them (I have 
																more than enough 
																Star Wars 
																Minis). But 
																there are enough 
																counters to 
																represent 
																everything the 
																group may need 
																in the starter 
																adventure 
																including 
																counters for 
																Teemo the Hutt, 
																mynocks, 
																Stormtroopers, 
																starships and 
																even a Rancor. 
																The counters are 
																double-sided on 
																sturdy card. 
																There are also 
																counters for 
																Destiny Points, 
																again I'll come 
																to them later. 
																So while not 
																something I will 
																personally use 
																they are a nice 
																addition to the 
																box set and I 
																wouldn't 
																complain if they 
																are included in 
																later 
																supplements. 
 
																
																 
																 
																Map 
																I love maps, 
																especially Star 
																Wars maps, and 
																this doesn't 
																disappoint. Full 
																colour 
																double-sided map 
																for use in the 
																enclosed 
																adventure. One 
																side has a floor 
																plan for the 
																Krayt Fang, a 
																YT-1300 
																Freighter, the 
																same model as 
																the Millennium 
																Falcon. The 
																other side is a 
																floor plan of 
																the Cantina and 
																a map of the 
																town of Mos 
																Shutta. My only 
																minor quibble 
																with the map is 
																that it is 
																folded the wrong 
																way for using 
																the cantina or 
																town plan, I 
																ended up folding 
																it back on 
																itself. 
																 
																FFG Flyer 
																Okay, not a real 
																bit of box 
																contents, but it 
																does direct you 
																to the FFG 
																website where 
																you can download 
																the follow on 
																adventure Long 
																Arm of the Hutt. 
																As minor an 
																inclusion this 
																is it's nice to 
																see FFG 
																supporting Star 
																Wars on their 
																website. 
																 
																 
																Gameplay 
																Jedi & Sith be 
																warned, this 
																game is for 
																Smugglers & 
																Rogues, The 
																Force is not 
																covered in the 
																starter game. 
																But the smuggler 
																and rogues have 
																a good time of 
																it. 
																A lot of the 
																mechanics of the 
																game are based 
																around the 
																custom dice. The 
																various dice are 
																the Ability die, 
																Proficiency die, 
																Difficulty die, 
																challenge die, 
																Boost die, 
																Setback die and 
																Force die. For 
																now the only use 
																of the Force die 
																is generating 
																Destiny Points. 
																There are 
																various symbols 
																on the dice; 
																Success, 
																Triumph, 
																Advantage, 
																Failure, 
																Despair, Threat. 
																I'm not going 
																into too much 
																detail, but the 
																system works by 
																the GM assigning 
																a number of 
																Difficulty dice, 
																these may 
																include the 
																Challenge and 
																Setback dice. 
																The Player gets 
																to roll his 
																Ability, 
																Proficiency and 
																Boost dice. The 
																aim is to get 
																more successes 
																than failures, 
																the number of 
																successes is not 
																generally 
																important except 
																for Medicine and 
																Combat 
																(inflicting 
																bonus damage). 
																Certain symbols 
																cancel others. 
																We found the 
																whole group very 
																much liking the 
																Advantage & 
																Threats, this is 
																a story-telling 
																mechanic. This 
																again is going 
																to be a 
																contentious 
																issue with some 
																role-players 
																feeling they 
																don't need a 
																mechanic to tell 
																a story. The 
																flip side of 
																that are the 
																gamers who want 
																to play a game 
																as much as they 
																want to 
																role-play. For 
																those gamers the 
																Advantages and 
																Threats can be a 
																treat. They 
																basically give 
																the GM a nudge 
																to add some 
																flavour to a 
																scene, weather 
																it's good or bad 
																for the 
																characters 
																depends on the 
																dice.  
																 
																While I've not 
																played enough of
																Star Wars 
																EotE yet, my 
																gripe with the 
																dice system in 
																WFRP3 is that 
																defending 
																yourself was 
																very difficult. 
																If you dodged or 
																parried you just 
																got to give the 
																enemy a single 
																Setback die, 
																which wasn't 
																much of a 
																challenge for a 
																high skilled 
																opponent. A 
																little more play 
																with Star Wars 
																will see if this 
																suffers from the 
																same problem. 
																 
																The final 
																mechanic I want 
																to mention are 
																Destiny Points. 
																Each session the 
																players generate 
																a pool of 
																Destiny Points, 
																Light or Dark, 
																tokens are 
																supplied amongst 
																the counters. 
																Players get to 
																spend Light Side 
																Destiny Points 
																to boost their 
																dice for the 
																next roll. After 
																their roll the 
																token is flipped 
																becoming a Dark 
																Side Destiny 
																Point. The GM 
																can now use the 
																Dark Side 
																Destiny Points 
																to boost his 
																Non-Player-Character 
																or increase 
																difficulties for 
																the 
																player-characters, 
																after which the 
																token flips to 
																being a Light 
																Side token. The 
																balance of the 
																Force kept 
																between Light 
																and Dark. 
																Personally I 
																think that is a 
																great mechanic 
																for Star Wars, I 
																like that a lot. 
																 
																So, overall Star 
																Wars Edge of the 
																Empire Beginners 
																Game is a great 
																product. It's a 
																great RPG and 
																it's a great 
																Star Wars RPG. I 
																would recommend 
																for any Star 
																Wars fan without 
																hesitation. For 
																non-Star Wars 
																fans, well if 
																the theme 
																doesn't grab you 
																it probably 
																won't for you. 
																But I can 
																certainly see 
																just the 
																Beginner Game 
																getting a lot of 
																play until the 
																full version is 
																released.
																   
															 
														 
													 
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						Club Squirrel ratings 
						
						
						      
						(1 Squirrel)  Pretty bad.  Not fun.  Play 
						before you buy.    
						
						
						      
						(2 Squirrels)  Below average, not much fun. 
						
						
						      
						(3 Squirrels)  Good game.  Fun with solid 
						mechanics. 
						
						
						      
						(4 Squirrels)  Excellent game.  Great fun with 
						much replayability. 
						
						
						      
						(5 Squirrels)  GOLDEN SQUIRREL.  One of the 
						best games out there. 
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