Club Squirrel Board Game Reviews  
						
							Star Wars Rebellion
							
							
							  
							review by Matt Jackson  
						
  
						
							Vast armies clash in space and on the 
							battlefield while heroes fighting for their own 
							ideals try to sway the battles or the people their 
							way. This is the premise of the Star wars rebellion 
							board game by Fantasy flight games. 
						
  
						
							I was very excited when Fantasy 
							flight games announced their plans for a board game 
							set in the classic star wars period of episodes 
							IV-VI giving players the chance to recreate those 
							awesome stories or maybe even change the outcome of 
							the galactic civil war. Upon getting the game I was 
							slightly under whelmed at what was actually in the 
							box, now don't get me wrong everything is a very 
							high quality and it's what I've come to expect from 
							FFG but I thought that there could have been more 
							content for the near £70 retail price. 
						
  
						
							Inside the box are 2 big boards 
							depicting the part of the galaxy where our story 
							takes place with planets every star wars fan is 
							familiar with, from Coruscant to Hoth to Tatooine. 
							The artwork for each planet and the sector it's in 
							is very nice with plenty of space to put your 
							miniatures and heroes on. The miniatures depicting 
							the different units are all sculpted well and it's 
							obvious just by looking at them what each model 
							represents. As is usual with FFG there are lots of 
							cards ranging from shooting the death stars super 
							laser to sending Luke Skywalker to Dagobah to 
							complete his Jedi training, something I haven't 
							managed to do just yet.    
						
							  
						
							The game plays very easily and 
							according to which side you choose to play as 
							decides your victory objective. If you play as the 
							empire then all you have to do is find the rebel 
							base and destroy it which is easier said than done 
							as the rebel player is fairly free to choose where 
							he puts the base. The objective for the rebel player 
							is to try to stall the imperial player until time 
							runs out and you have generated enough sympathy for 
							the rebellion. Each round the rebel and imperial 
							player gets to send their mighty heroes on missions 
							to help generate sympathy to try to capture an 
							opposing hero and if lucky enough, try to place them 
							into carbonite freezing. The heroes are also used to 
							attempt to foil your opponents plans and move your 
							fleets around the board, so if you send them all out 
							on missions it could mean that your space fleets are 
							very static.  
						
  
						
							When you take control of a star 
							system in certain rounds you get to build up your 
							forces to back up what you start with and as the 
							imperial player you get all the cool toys in the 
							form of super star destroyers and death stars 
							(there's 2 complete death stars and 1 under 
							construction death star in the box). As the rebel if 
							you can get and keep control of Mon Calamari then 
							you can build the Mon Calamari Mc 80 cruisers that 
							was made famous by Admiral Ackbar in return of the 
							Jedi. 
						
  
						
							
							 So 
							onto my overall thinking about star wars rebellion. 
							It's a solid game and I'm glad that I brought a 
							copy. Even though I was disappointed with the 
							contents originally upon playing it I realised I had 
							made the correct decision in buying my copy. One of 
							the few gripes that I have heard from people is 
							about the battle mechanic, where you roll dice and 
							hope to get more symbols than your opponent. What 
							seems to be left out in the gripes are the space 
							tactics and ground assault tactics cards which help 
							sway the battle in your favour so I think it's an 
							easy but solid mechanic. The quality of miniatures 
							and cards in the game is top drawer and it's 
							standard fare for FFG and the two boards are very 
							robust.  
						
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