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D6 Dirty Tricks & Street-fighting

 

In the back streets of Mos Eisley and the lower levels of Coruscant the dregs of society have their own rule. They have their own code of conduct and combat. The rule of combat are simple, there aren’t any. Anything goes. Bottles, chairs, a dead Jawa?!!! USE IT.

A character using Brawling (not Wrestling or Martial Arts) may declare the use of Street-fighting at any time.

The PC rolls 1D12 along with the regular dice. The result of the 1D12 is added to the total score.

If successful the table is referred to and the move is randomly decided dependant upon the D12.

When using Street-fighting a roll of a 1 or 2 on the Wild Die is a Mishap.

In this situation the highest D6 AND the D12 are removed. Even if the move ‘hits’ the dirty trick failed to connect and normal brawl damage is rolled.

Street-fighting damage is actual damage and can kill.

 

Force-Sensitive Warning

The use of Street-fighting can lead to a Dark Side Point.

Also, characters already with DSP’s will often be tempted by the Dark Side while Street-fighting.

 

D12

Move

Damage modifier

1

Bite

‘+1

2

Rapid face punches

‘+2

3

Head-butt

‘+2

4

Mandible-Claw

+1D

5

Grab by the Balls

+1D

6

Throw sand/grit in eyes

+1D+2

7

Face rake

+1D+1

8

Gouge eyes

+1D+2

9

Knee to groin

+1D+2

10

Strike throat

+2D

11

Neck breaker

+2D+1

12

Glass bottle / 2 by 4

+2D+2