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Click icon to
proceed to Imperial division
UBIQTORATE
Imperial
Intelligence
See
Imperial Sourcebook by WEG for more information on Ubiqtorate
Sub-Director
Vaskal
Sub-Director
of Intelligence
| Character
Type |
Ubiqtorate
Officer |
| Race |
Human |
| Age |
55 |
| Quote |
"Information
is a premium commodity." |
| GM
ID |
Ugavine |
"It
is the responsibility of my department to hold all the facts,
collate the facts, and act on said facts accordingly keeping the
Sector Moff informed at all times. It is my departments
responsibility to decide what is and is not a fact, and therefore,
what to and not to inform the Sector Moff."
Sub-Director
Vaskal comes across as a nervous man, always shaking. This
is more a side effect of his spice addiction rather than his
personality. He is very confident, but also cautious.
He always weights up the pros and cons of any information he gives
out, only revealing what gives him an advantage in any situation.
Be the situation a matter of galactic importance, or simply
seating in a restaurant, Vaskal always makes a calculated decision
that gives him the greatest advantage.
Vaskal
is an extreme spice addict, both smoking death sticks as well as
having a cybernetic spice injector on his left wrist. He
never goes anywhere without his spice capsules.
Vaskal
has long black greasy hair with a pale greasy complexion.
His appearance can be from one of un-nerving to disgust, but
again, this is a calculated decision by the Sub-director of
Imperial Intelligence.
D20
stats
Sub-Director
Vaskal:
Adult Male Human, Noble 4/Scoundrel 7; Init -1 (-1 Dex);
Def 15 (-1 Dex, +6 Class); Spd 10m; VP/WP 49/13;
Atk +7/+2 ranged (by weapon), +8/+3 melee (1d3, punch); SQ Coordinate
+1, Favor +2, Illicit barter, Inspire Confidence, Lucky (2/day),
Precise Attack +1, Resource Access; SV Fort +4, Ref +6,
Will +8; SZ M; FP: 0; Rep: +4; Str 11,
Dex 9, Con 13, Int 15, Wis 13, Cha 11.
Skills: Appraise +8,
Astrogate +5, Bluff +15, Command +11, Computer Use +9, Demolitions
+9, Diplomacy +7, Disguise +7, Escape Artist +2, Forgery +9,
Gather Information +13, Knowledge (Imperial Law) +8, Knowledge
(Alien Races) +8, Knowledge (Planetary Systems) +8, Knowledge
(Streetwise) +8, Listen +11, Profession (Bureaucrat) +6,
Read/Write Basic, Search +14, Sense Motive +10, Speak Basic, Spot
+9
Feats: Headstrong,
Influence, Low Profile, Persuasive, Sharp-eyed, Skill Emphasis
(Bluff, Gather Information), Weapons Group Proficiency (blaster
pistols, simple weapons)
Lehla
Dragoon
Bureau
of Operations: Tapani Sector
| Character
Type |
Ubiqtorate
Officer |
| Race |
Human |
| Age |
32 |
| Quote |
"I
do love Procopia in the Spring." |
| GM
ID |
Ugavine |
"Don't
worry your little head about me. I am quite capable of doing
my job."
Lehla
Dragoon is not only the youngest person to hold this prestigious
post in Tapani, but also the first woman.
D20
stats - Low-Level
Administrator, Diplomat 4, RCRB Page 339
Vladimir
Darkhammer
Bureau
of Operations: Beyond the Blood Drift
| Character
Type |
ex-Den-Gar
Commando |
| Race |
Garbarian
(nr. human) |
| Age |
24 |
| Quote |
"I
will rule Gar." |
| GM
ID |
Ugavine |
"So,
big brother is King and the Bloodaxe bitch is now calling herself
Queen. I guess I'm going to have to put an end to that
little party. And I'll take care of Lexgar too if he gets
involved."
Younger
brother of Ivan Darkhammer of Gar. Vladimir is a disgraced
member of the Den-Gar Commando's after he attempted to take rule
of them away from King Lexgar. Vladimir's plan was stopped
by his brother Ivan and leadership of the Den-Gar returned to King
Dargrim Lexgar. This has led to a strong alliance between
the kingdoms of Darkhammer and Lexgar.
Since
his defeat Vladimir was approached by sub-director Vaskal to take
over as head of the Imperial Bureau of Operations for Beyond the
Blood Drift. This Sector is not under Imperial rule, and
Vaskal believed it advantageous to have an agent assigned who
knows the Sector well.
D20
Stats
Vladimir
Darkhammer:
Adult Male Human, Soldier 7/Noble 3/Dark Side Marauder 4; Init +8
(+4 Dex, +4 Bonus); Def 23 (+4 Dex, +9 Class); Spd 10m;
VP/WP -/17; Atk +17/+12/+7 melee (1d4+4, crit 20,
punch), +17/+12/+7 ranged (by weapon); SQ Dark Side, Favor
+2, Inspire Confidence, Resource Access; SV Fort +13, Ref
+10, Will +7; SZ M; FP: 0; DSPs: 84; Rep: +10;
Str 18 (+4), Dex 18 (+4), Con 17 (+3), Int 12
(+1), Wis 11 (+0), Cha 13 (+1).
Skills: Astrogate +6
(+1 Int, +5 ranks), Bluff +7 (+1 Cha, +6 ranks), Computer Use +6
(+1 Int, +5 ranks), Craft +9 (+1 Int, +8 ranks), Demolitions +6
(+1 Int, +5 ranks), Diplomacy +7 (+1 Cha, +6 ranks), Disguise +3
(+1 Cha, +2 ranks), Intimidate +12 (+1 Cha, +11 ranks), Knowledge
+4 (+1 Int, +3 ranks), Knowledge +6 (+1 Int, +5 ranks), Pilot +9
(+4 Dex, +5 ranks), Read/Write Basic, Repair +6 (+1 Int, +5
ranks), Ride +8 (+4 Dex, +4 ranks), Sense Motive +4 (+4 ranks),
Speak Basic, Treat Injury +4 (+4 ranks)
Force Skills: Affect
Mind +5 (+1 Cha, +4 ranks), Force Grip +9 (+1 Int, +4 ranks, +4
misc), Force Lightning +9 (+1 Int, +4 ranks, +4 misc), Force
Strike +5 (+1 Int, +4 ranks), Heal Self +5 (+1 Cha, +4 ranks),
Move Object +5 (+1 Int, +4 ranks)
Feats: Ambidexterity,
Armor Proficiency (light), Cleave, Dodge, Force-Sensitive,
Improved Initiative, Infamy, Influence, Martial Arts, Power
Attack, Two-weapon Fighting, Weapons Group Proficiency (blaster
pistols, blaster rifles, heavy weapons, primitive weapons, simple
weapons, vibro weapons)
Force Feats: Alter,
Control, Rage
Lt.
'Magma'
| Character
Type |
Intelligence
Agent |
| Race |
Magma |
| Age |
35 |
| Quote |
none |
| GM
ID |
Ugavine |
"..."
Magma
is secret agent for Imperial Intelligence who often poses as a
Mercenary or Smuggler. His distinct appearance does make it
difficult for his as a secret operative, but he has so far proved
that Ubiqtorate is the job for him. Magma is a cold cynical
man who, like most of his race, who is stubborn and unwilling to
compromise. He shows no remorse or sympathy for enemies of
the New Order.
D20
stats
Magama:
Adult Male Human, Scoundrel 4/Soldier 2; Init +5 (+1 Dex,
+4 Bonus); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP
45/15; Atk +6 melee (1d4+1, crit 20, punch), +6 ranged (by
weapon); SQ Dark Side, Illicit barter, Lucky (1/day),
Precise Attack +1; SV Fort +6, Ref +5, Will +1; SZ M;
FP: 0; DSPs: 6; Rep: +2; Str 12, Dex 13,
Con 15, Int 13, Wis 10, Cha 11.
Equipment: Blaster
Pistol, vibro-blade, data pad, pocket computer, comlink
Skills: Astrogate +4,
Bluff +9, Computer Use +6, Demolitions +10, Disable Device +5,
Disguise +2, Gather Information +7, Intimidate +4, Knowledge
(alien races) +6, Knowledge (Imperial Law) +6, Listen +4, Move
Silently +6, Pilot +3, Read/Write Basic, Repair +5, Search +8,
Sleight of Hand +4, Speak Basic, Spot +4, Treat Injury +2, Tumble
+4
Feats: Armor
Proficiency (light), Improved Initiative, Martial Arts,
Sharp-eyed, Skill Emphasis (Bluff), Starship Operation (space
transport), Weapons Group Proficiency (blaster pistols, simple
weapons)
Imperial
Inquisition
The
Inquisition are officially a sub-division of Ubiqtorate.
Unofficially the Inquisition are a law unto themselves answering
only to the Emperor. The Inquisition take it upon themselves
to question anyone, even Imperial Officers, if they believe there
is a threat to the Empire. COMPNOR are very critical of the
Inquisition, believing internal investigation is their department.
This has fallen on deaf ears. Most cases that involve the
Inquisition are getting stubborn prisoners to talk. The
Inquisition only involve themselves with important prisoners and
have a remarkable reputation of making prisoners confess.
COMPNOR have again questioned the Inquisitions questioning
claiming they make prisoners say what they want them to say.
Jaddek Fromm, former Head of Elrood Sector Development, was one
voice who became over-critical against the Inquisition.
While in Inquisition custody Jaddek confessed to sedition and high
treason. He was executed for his crimes without trial.
Inquisitor
Nexix
| Character
Type |
Imperial
Inquisitor |
| Race |
Iktotchi |
| Age |
unknown |
| Quote |
"Interesting.
Yes, very interesting." |
| GM
ID |
Ugavine |
"It
would appear we have a problem. Inform the Emperor the
Doomsday weapon is activated. Then prepare my ship."
Capsule: When
the Emperor rose to power he held but one fear, that his dark
plans would one day be stopped. To that end he set in motion
plans to devise a Doomsday Weapon capable of destroying the entire
galaxy. All of the plans to devise such a weapon were a
failure, except one. The weapon was so deadly, and a craft
of evil Palpatine could never have imagined. The head
scientist of the project was a Iktotchi called Nexix. With
the Death Star project now in motion other project were deemed
uncalled for and Nexix was ordered to abandon the project.
Nexix did as instructed and took up position as an Imperial
Inquisitor, though his duties were kept to a minimum as he fell
out of favour with the Emperor.
Now disaster could
strike at the black heart of the Emperors plans and only Nexix is
capable of controlling events.
Nexix is a cold
calculating man who does his best to plan every event in
meticulous detail. Despite his drop from favour he is
totally loyal to his Emperor.
Nexix is also aware
of this own mortality, or immortality. Nexix has had a
neural clone chip fitted allowing him to 'back-up' his mind to be
downloaded into a new clone body should he ever be killed.
This near immortality makes Nexix a very dangerous enemy to have.
Dark
Side Points:
9
Equipment:
Blaster Pistol, Comlink. Medpac, Data Pad, Pocket Computer
Commander
Malice
|
Character
Type
|
Imperial
Naval Officer
|
|
Race
|
(classified
Human)
|
|
Age
|
unknown
|
|
Quote
|
"I
believe we should go with MY recommendation,
Captain."
|
|
GM
ID
|
Ugavine
|
"My
dear Moff, please do not delude yourself into thinking you are in
command of ... anything."
Equipment:
Blaster Pistol, Comlink
Capsule: Commander
Malice was assigned to the VSD Vindicator at the request of the
Inquisition, more precisely, Inquisitor Nexix. Commander
Malice is everything that his name stands for. He is cold,
cruel and evil. Malice is always at the side of Inquisitor
Nexix, relaying orders to the weak Captain Dakar. Malice has
even less interaction with the crew of the Vindicator than the
Inquisitor does. He has an aura of fear about him causing
most men to quake in his presence. Even Captain Dakker does
not question orders from his Commander.
Commander
Malice was recently called into physical action against Jedi
Master Savant on the planet Ord Mindas. Savant, armed with
force pike and lightsabre, was wary that Malice fearlessly
confronted her, unarmed! The two dueled with Savant
inflicted enough wounds on the commander to have killed a normal
man a dozen times over, yet Malice still stood. Savant and
her Rebel allies had to flee the scene, but now they know that
Commander Malice is not human, but some kind of Enhanced human
replica Droid.
|