Star Wars: WWF WWE

by Ivan Darkhammer

Beyond the Blood Drift
Alien Races
Planetary Systems
Vehicles & Technology
GM Section
Foundations
Tales of the Jedi
Rebel Alliance
The Empire
Bounty Hunters
Ravenloft/Buffy
Tapani Sector
INDEX

 

 

Welcome everybody to the WWF.  The best in intergalactic sports entertainment.

Sithspawn speaks:

So you want to know what this is all about?  It's simple, the WWE is all about entertainment.  So by incorporating the wrestling moves into Star Wars RPG combat you get a more varied and entertaining fight.  Why punch a Stormtrooper when you can Choke-Slam him through a table!  

And that's the bottom line, cuz' the Sithspawn said so!

NEW SKILL: Wrestling (DEX)

How it works

1. Declare actions (all the same so far)

2. Roll BRAWL to hit as normal.  

3. Now roll the desired skills for the move performed (eg. Choke-Slam requires a Moderate Lifting difficulty)

4. Apply damage as normal. (a failed  move roll results in the attack being parried)

 

Bonus's of Wrestling moves - more entertaining, easier to visualise, cause more damage

Disadvantages - move than one difficulty number to be met, more dice rolling, 

 

This section is not an in-depth on wrestling moves so you'll have to have some knowledge of Wrestling moves to use this system.

There are way too many Wrestling moves to list (I found one site listing over 1000 moves!) Instead the GM should use common sense and judgement.  Let the player describe what he or she wishes to do then apply a difficulty and damage modifier as appropriate.

As a rule most moves only inflict +1D damage. 

Any Piledriver moves, dropping opponent on their head, inflict +2D damage with armour giving no protection.

Most difficulty numbers should be 10 or Opposed Wrestling.

Chokeslam would be Lifting and not Wrestling, whereas a moves such as the Tombstone Piledriver should require both a Wrestling and Lifting roll.

Power moves such as Super-Kick, Jack-knife Powerbomb or F5 should be a higher difficulty move eg. 20 or Opposed Wrestling +5 inflicting +3D damage. 

The Stone Cold Stunner should be a difficult move but is an automatic Stun for 1D rounds.

Moves dropping opponents though tables, crates etc. should inflict an extra +1D damage.

Feel free to apply damage to the character performing the move too, especially moves like a Super-plex or high Swanton Bomb.

 

 

Move

 

Skill used

Opposed Difficulty

Damage

Armour Protection

 

 

 

 

 

 

 

 

Arm Drag

 

Wrestling

Easy (10)

none

yes

 

Belly to Belly

 

Wrestling

Very Easy (5)

Str+2

yes

* #

Bulldog

 

Wrestling

Wrestling +5

Str+1D+2

no

 

Choke Slam

 

Lifting

Moderate (15)

Str+1D

yes

*

Clothesline

 

Wrestling

Easy (10)

Str+1D+2

yes

*

DDT

 

Wrestling

Wrestling

Str+1D

no

*

Drop kick

 

Jumping

Easy (10)

Str+1D

yes

* #

Elbow drop

 

Wrestling

Easy (10)

Str+1D+2

yes

* #

Face Driver

 

Wrestling

Wrestling

Str+1D

no

*

Face Lock Bulldog

 

Wrestling

Wrestling +5

Str+1D+2

no

* #

Flying Clothsline

 

Jumping

Moderate (15)

Str +2D+2

yes

* #

Frog Slash

 

Jumping

Moderate (15)

Str+1D+1

yes

 

High Elbo drop

 

Jumping

Moderate (15)

Str + 1D+2 + (see falling table)

yes

* #

High Swanton/Splash

 

Jumping

Moderate (15)

Str + 1D + (see falling table)

yes

* #

Hold

 

Wrestling

Wrestling or Strength

Opp. held +1D to skills Next round.

yes

 

Hurricainerana

 

Wrestling

Wrestling +5

Str+1D+2

yes

*

Moonsault

 

Jumping

Moderate (15)

Str + 2D+2

yes

* #

Neck breaker

 

Wrestling

Moderate (15)

Str+1D

no

*

Piledriver

 

Lifting & Wrestling

Moderate (15) & Wrestling

Str+2D

no

*

Power Bomb

 

Wrestling & Lifting

Wrestling +5 & Moderate (15)

Str+3D

yes

*

Rock Bottom

 

Wrestling

Moderate (15)

Str+1D+1

yes

*

Russian Leg Sweep

 

Wrestling

Wrestling

Str+1D

yes

*

Slam / Sidewalk Slam

 

Wrestling & Lifting

Easy (10) & Easy (10)

Str+1D+1

yes

*

Spear

 

Wrestling

Moderate (15)

Str+1D+2

yes

*

Submission

 

Wrestling

Stamina +SP

N/a

no

 

Swanton Bomb/Splash

 

Jumping

Easy (10)

Str + 1D

yes

* #

Vertical Suplex

 

Lifting

Easy (10)

Str+1D+2

yes

* #

Whip

 

Wrestling

Wrestling -5

Str+1

yes

 

* Opponent left prone

# attacker left prone