
![]() |
Star Wars:
by Ivan Darkhammer |
|||||||||||||||||
|
Welcome everybody to the WWF. The best in intergalactic sports entertainment.
NEW SKILL: Wrestling (DEX) How it works 1. Declare actions (all the same so far) 2. Roll BRAWL to hit as normal. 3. Now roll the desired skills for the move performed (eg. Choke-Slam requires a Moderate Lifting difficulty) 4. Apply damage as normal. (a failed move roll results in the attack being parried)
Bonus's of Wrestling moves - more entertaining, easier to visualise, cause more damage Disadvantages - move than one difficulty number to be met, more dice rolling,
This section is not an in-depth on wrestling moves so you'll have to have some knowledge of Wrestling moves to use this system. There are way too many Wrestling moves to list (I found one site listing over 1000 moves!) Instead the GM should use common sense and judgement. Let the player describe what he or she wishes to do then apply a difficulty and damage modifier as appropriate. As a rule most moves only inflict +1D damage. Any Piledriver moves, dropping opponent on their head, inflict +2D damage with armour giving no protection. Most difficulty numbers should be 10 or Opposed Wrestling. Chokeslam would be Lifting and not Wrestling, whereas a moves such as the Tombstone Piledriver should require both a Wrestling and Lifting roll. Power moves such as Super-Kick, Jack-knife Powerbomb or F5 should be a higher difficulty move eg. 20 or Opposed Wrestling +5 inflicting +3D damage. The Stone Cold Stunner should be a difficult move but is an automatic Stun for 1D rounds. Moves dropping opponents though tables, crates etc. should inflict an extra +1D damage. Feel free to apply damage to the character performing the move too, especially moves like a Super-plex or high Swanton Bomb.
|
|
Move |
|
Skill used |
Opposed Difficulty |
Damage |
Armour Protection |
|
|
|
|
|
|
|
|
|
|
Arm Drag |
|
Wrestling |
Easy (10) |
none |
yes |
|
|
Belly to Belly |
|
Wrestling |
Very Easy (5) |
Str+2 |
yes |
* # |
|
Bulldog |
|
Wrestling |
Wrestling +5 |
Str+1D+2 |
no |
|
|
Choke Slam |
|
Lifting |
Moderate (15) |
Str+1D |
yes |
* |
|
Clothesline |
|
Wrestling |
Easy (10) |
Str+1D+2 |
yes |
* |
|
DDT |
|
Wrestling |
Wrestling |
Str+1D |
no |
* |
|
Drop kick |
|
Jumping |
Easy (10) |
Str+1D |
yes |
* # |
|
Elbow drop |
|
Wrestling |
Easy (10) |
Str+1D+2 |
yes |
* # |
|
Face Driver |
|
Wrestling |
Wrestling |
Str+1D |
no |
* |
|
Face Lock Bulldog |
|
Wrestling |
Wrestling +5 |
Str+1D+2 |
no |
* # |
|
Flying Clothsline |
|
Jumping |
Moderate (15) |
Str +2D+2 |
yes |
* # |
|
Frog Slash |
|
Jumping |
Moderate (15) |
Str+1D+1 |
yes |
|
|
High Elbo drop |
|
Jumping |
Moderate (15) |
Str + 1D+2 + (see falling table) |
yes |
* # |
|
High Swanton/Splash |
|
Jumping |
Moderate (15) |
Str + 1D + (see falling table) |
yes |
* # |
|
Hold |
|
Wrestling |
Wrestling or Strength |
Opp. held +1D to skills Next round. |
yes |
|
|
Hurricainerana |
|
Wrestling |
Wrestling +5 |
Str+1D+2 |
yes |
* |
|
Moonsault |
|
Jumping |
Moderate (15) |
Str + 2D+2 |
yes |
* # |
|
Neck breaker |
|
Wrestling |
Moderate (15) |
Str+1D |
no |
* |
|
Piledriver |
|
Lifting & Wrestling |
Moderate (15) & Wrestling |
Str+2D |
no |
* |
|
Power Bomb |
|
Wrestling & Lifting |
Wrestling +5 & Moderate (15) |
Str+3D |
yes |
* |
|
Rock Bottom |
|
Wrestling |
Moderate (15) |
Str+1D+1 |
yes |
* |
|
Russian Leg Sweep |
|
Wrestling |
Wrestling |
Str+1D |
yes |
* |
|
Slam / Sidewalk Slam |
|
Wrestling & Lifting |
Easy (10) & Easy (10) |
Str+1D+1 |
yes |
* |
|
Spear |
|
Wrestling |
Moderate (15) |
Str+1D+2 |
yes |
* |
|
Submission |
|
Wrestling |
Stamina +SP |
N/a |
no |
|
|
Swanton Bomb/Splash |
|
Jumping |
Easy (10) |
Str + 1D |
yes |
* # |
|
Vertical Suplex |
|
Lifting |
Easy (10) |
Str+1D+2 |
yes |
* # |
|
Whip |
|
Wrestling |
Wrestling -5 |
Str+1 |
yes |
|
* Opponent left prone
# attacker left prone