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Alien Race: Immortal Cyborg

Immortal Cyborgs are a plague.  The slightest mention of a person infected with death slugs is enough to cause fear and panic across an entire Sector.  Immortal Cyborgs are cybernetic zombies, giving people yet another reason to mistrust cyborgs, caused by death slug infestation.  Death slugs are microscopic organisms believed to have been a failed attempt at nano-technology.  Once infected, with infection passed on by touch, the host can die very quickly, even within seconds.  An infected being soon takes on the features of an Immortal Cyborg with skin withering and growing of cyborg body parts. 

 

Combating an Immortal Cyborg

The creatures organs no longer have any function, so the destruction of the brain, heart or lungs will have no effect on the creature.  As infection is caused by touch close combat is not recommended.  Immortal cyborgs do have a single known weakness, salt water.  Immersing an Immortal Cyborg will destroy the creature, but does not always eliminate the infection.  eg. If an Immortal Cyborg was dropped into a vat of salt water the creature would be destroyed, but the vat of water would still contain the infection.

 

D20 Stats

Init -1 (-1 Dex); Def 11 (-1 Dex, +2 natural); Spd 10m; /WP -/16; Atk +2 melee (1d3+1, punch); SV Fort +5, Ref -1, Will +0; SZ M; Str 13, Dex 8, Con 16, Int 3, Wis 10, Cha 1.

* If hit by any energy weapon the damage is added to the Immortal Cyborgs WP.  There is no limit to how high it's WP's can get in this manner.

Special: Only non-energy weapons can be used against an Immortal Cyborg

Infection:  Anyone who is hit by an Immortal Cyborg must immediately make a Fort save DC 10 or become infected.  A character who is wounded must make a Fort save DC 18.

Once infected a character loses 1D8 Constitution points.  Every hour after that he must make a further Fort save DC 18 or lose further Con.  This attribute drain is permanent, there is no cure for Death Slug infestation.  Once Con is reduced to zero the character dies and rises as an Immortal Cyborg.  If the character is killed while infected he will also rise as an Immortal Cyborg.

Cure through the Force

A Jedi with the Heal Another's Disease skill can attempt to cure the illness.  The Jedi must be touching, so must himself make a save verses infection, with DC 25.

 

 

D6 Stats

Dex: 1D, Know: +1, Mech: 1D, Perc: 1D+2, Str: 4D, Tech: +1

Wounds: An Immortal Cyborg can take 4 wounds before being Incapacitated. If hit by any energy weapon the Immortal Cyborg gains an extra wound point. There is no limit to how high it's Wound's can get in this manner.

Ugavine's Stamina rules: If hit by any energy weapon the damage is added to the Immortal Cyborgs Stamina Points.  There is no limit to how high it's Stamina Point's can get in this manner.

Special: Only non-energy weapons can be used against an Immortal Cyborg

Infection:  Anyone who is hit by an Immortal Cyborg must immediately make a Stamina save DC 15 or become infected.  A character who is wounded must make a Stamina save DC 20.

Once infected a character loses 1D from Strength Attribute.  Every hour after that he must make a further Stamina save DC 20 or lose another 1D from Strength.  This attribute drain is permanent, there is no cure for Death Slug infestation.  Once Strength is reduced to zero the character dies and rises as an Immortal Cyborg.  If the character is killed while infected he will also rise as an Immortal Cyborg.

 

 

 

Immortal Cyborg Hunter

A small group have formed dedicated to eliminating Immortal Cyborgs.  Many of these hunters actually carry the infection with them.  They wear specially modified environmental suits that keep their bodies damp with salt water to fight the infection.  These hunters are usually armed with a salt water cannon.

D20 Stats

Adult Male Human, Soldier 5; Init +1 (+1 Dex); Def 16 (+1 Dex, +5 Class); Spd 10m; VP/WP -/7; Atk +6 melee (1d3+1, punch), +6 ranged (by weapon); SV Fort +4, Ref +2, Will +3; SZ M; FP: 0; Rep: +1; Str 12, Dex 12, Con 7, Int 13, Wis 14, Cha 11.

Equipment: Salt water Cannon, environmental suit

Skills: Demolitions +5, Intimidate +4, Move Silently +5, Pilot +5, Read/Write Basic, Repair +5, Search +7, Speak Basic, Spot +6, Survival +6, Treat Injury +8

Feats: Armor Proficiency (light), Combat Reflexes, Exotic Weapon Proficiency (salt water cannon), Great Fortitude, Heroic Surge, Sharp-eyed, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

 

New Equipment

 

Salt Water Cannon

Item Salt Water Cannon
Skill to use Salt Water Cannon D6 / Exotic Weapon Prof. (Salt Water Cannon) D20
Scale Character
Damage Damage vs. Immortal Cyborgs only - 7D damage (D6) / 3D8 (D20)
Range Short only: 0 - 15 meters
Game Notes

The wearer must carry a large water tank on their back.

Dex. Penalty: is -1D to Dexterity (D6) / No Dex. bonus to Defense (D20)

Cost 250 credits

 

Immortal Cyborg Hunter Environmental Suit

This suit keeps the body wet with salt water while containing any infection.

Characters infected with Death Slugs gain a +3 bonus to save checks (D20), or Stamina +1D (D6).